If You were really bored, you could build lots of this into Castaway in the Botspeech.xml file:
Isn't it obvious
I've actually looked into that. But what is the maximum amount of text lines allowed for output and with craftbot would I need to close every line???
What i mean is... Would this still be allowed? How could I be sure that (as its been pointed out) more than one person can ask for a quest and still stay in line. Like the buff commands.
<Spoken Bot="Myself" Type="Sequential" Name="Blackmire2" Name2="Ancient Armored Bracers" Name3="Bladed Bow of Impaling" Name4="Fist of Massacre" Name5="Vein-Thirst Kukri" Name6-"Vile Scourge" Name7="Fellowship Attribute Buffs">
<Text>Bring Drangsblood and go to Fadsahi.... Arwic to Al-Jalima (33.6N, 57.1E) --> Khayyaban (7.5N, 5.1E) --> Desert Vanguard Cottages Portal (49.3S, 25.9E) --> Fadsahil's Old Spire(40..8S, 11.9E) Once you have your Dragonsblood, everyone should use the "Odd-looking Vine." This will pull you into portal space, dropping you in the first room of Liazk Itzi's temple.</Text>
<Text>Inside, there will be a Guardian with a riddle. The correct answer is, you guessed it, Dragonsblood. Hand the Guardian your Dragonsblood, and a hidden door will open in the north wall. The door stays open for only 10 seconds, but if not everyone makes it through, you can simply hand the Guardian more Dragonsblood. Behind the door, there is a ramp leading down to four statues, each representing a level range for this quest: 40-59, 60-79, 80-99, and 100+. Find the statue for your level range, use it, and get ready to start fighting!</Text>
<Text>The First Dungeon: Now we reach the long part of the quest. Start by taking a right (the left is a dead-end), and then just keep going. I do NOT advise trying to run through this dungeon because there are many button-activated doors along the way, and it is easy to get trapped. You will be fighting ghostly undead minions along the way. For the 100+ level range, they are called "Ancient Souls." Fire Rending weapons are easily the best attack to deal with them. To attack you, they employ swords and the occasional fist, so bane for Physical attacks. Except for a few particular spots, you will never be fighting more than 3 or 4 at a time, but they attack quickly, and the higher level ranges can cast spells.</Text>
<Text>Fight your way through the dungeon, opening the doors as you come to them. To open the doors, use the nearby buttons. After the tenth door, you will reach a large room with red mist. The room contains about 12 Undead, so be careful. It is a good idea for the mages to vuln them, and then have the melees kill them through the door. After you dispatch the undead souls, look to the left (or right, it is symmetrical) wall for another button beside a small Guardian statue. Use the button, and a door will open behind a normal-sized Guardian statue, right next to you. At the bottom of the following ramp, you will be greeted by about eight Undead. There are no doors to hide behind here, so be wary. If you took the left door, there will be a passage on your right down the hallway; if you took the right door, it will be on your left.</Text>
<Text>This brings you to the last door and room of this dungeon. You can either have the mages vuln the Undead inside and kill them through the door, or you can wait until they calm down, open the door and run right past them. Behind the door, there is a large ramp leading down to a Sarcophagus and a Guardian. Use the Guardian to finally get out of the first dungeon!</Text>
<Text>The Second Dungeon: The second dungeon is as easy or as hard as you want it to be. There are two possible paths: The easy run through some Slithis Tentacles, or the horrifying Jump-Through-The-Flying-Daggers-Of-Death method.</Text>
<Text>The Pit: This is by far the easier of the two options. When you enter the second dungeon, there will be a large pit in the floor in front of you. Once you jump down, there will be a lot of Tentacles casting all of the various Harm and Drain spells. The danger is very, very minimal. You can just run right past them, killing only where you get stuck, or you can just kill them all, if you want, and take it slow. Once you get past the Tentacles, you will reach another Guardian. Use him to be portaled to the next dungeon!</Text>
<Text>The Daggers: This is by far the deadlier of the two options. WARNING: You should only attempt this method if you are confident in your jumping skills. Proceed past the Pit and you will see an open room full of platforms and lots of flying daggers. The Wailing Statues on the walls shoot out the Sacrificial Edges (the daggers), each of which will deal you 35-50 damage if you hit them. There is no single correct way to execute these jumps. Those with excellent jumping skills can eyeball it fairly easily. The corners of most of the platforms are safe from the daggers, and provide good jumping points. Make your way from platform to platform and through the door at the end to reach the Guardian and the next dungeon!</Text>
<Text>Falling: If you should attempt the jumping method and fall, you will be forced to follow the pit method. At the far end of the room under the exit door is a Button which opens a hidden door directly under the entrance door. This door leads into the room at the bottom of the pit. To get back to this door, though, you will have to run, because it closes quickly. To make matters worse, there are daggers flying everywhere on the floor. You will have to be very careful, indeed, to run back to the door before it closes. There is another button on the other side of the door, though, so if someone else has chosen to do the pit method, they can open the door for you and save you the harrowing run through the daggers.</Text>
<Text>The next dungeon is nothing more than a staging point. It is a perfect place to rebuff if you have not already done so at the start of the Pit & Dagger dungeon. When you open the door, you will see a large Portal Device. This will take you to the final dungeon once you activate it. To activate it, you must use three Eyes of the Watcher. There is one behind each door, to the left, to the right, and straight ahead. The Eyes will debuff your fellowship's Health, Stamina and Mana when you use them, but only for a few minutes. You can let the debuffs expire in the next dungeon. Use the Eyes in the following order to unlock the Portal: Left - Right - Middle. Now use the portal to enter the final dungeon!</Text>
<Text>The Third Dungeon: The last dungeon is full of Burun. Time for you to use your frost weapons. In this dungeon there are three branches: Left, right and center. The center branch actually contains a separate left and right branch of its own. The left, right and right-center branches each lead down into a room with an inactive portal device. In one of these rooms is a unique Burun called a Keeper (i.e. Burun Ruuk Shaman Keeper for the 100+ range). Search the three branches until you find and kill him. Killing him flags your entire fellowship to enter the treasure room! The Guardian that portals you to the treasure room is located in the center-left branch. Use him after you have killed the Keeper and you are done!</Text>
<Text>The Treasure Room: This room is the same as the other Blackmire dungeons. It contains a Sarcophagus and various pedestals which hold the other rewards. First, everyone should use the Sarcophagus to obtain the Ancient Armored Bracers! Now everyone gets to choose a second prize: a Vein-Thirst Kukri, a Fist of Massacre, a Vile Scourge, a Bladed Bow of Impaling, or one of the Fellowship Attribute buffs</Text>
</Spoken>
or would spoken text need to be:
<Text>The Treasure Room: This room is the same as the other Blackmire dungeons.</Text>
<Text>It contains a Sarcophagus and various pedestals which hold the other rewards.</Text>
<Text>First, everyone should use the Sarcophagus to obtain the Ancient Armored Bracers!</Text>
<Text>Now everyone gets to choose a second prize: a Vein-Thirst Kukri, a Fist of Massacre, a Vile Scourge, a Bladed Bow of Impaling, or one of the Fellowship Attribute buffs</Text>