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Author Topic: ISO: Rare exchanger [Locked]
yaroz_vn  4 stars
Posts: 1,225
Registered: 2002-6-30 20:08:11
hehe.. perhaps one that lists all the skills, with check boxes to keep.. it'll give a mmd to the exchanger, then a rare.. if the exchanged rare is a keeper, it tries to stack it and moves on to the next..

 

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Chef_Wubbie  2 stars
Posts: 471
Registered: 2002-7-11 05:32:39
The closest "existing" plugin I can think of is Fortune Hunter.
The problem being I don't think it understands handing in 2 items at once, but my knowledge of the plugin is limited.
That and it lacks the whole "friendly" check box system.
You would need a list of all of the rares they take and then edit the xml to hand in the ones you don't want.

This would have been alot better if they had used the existing code to steal MMDs out of your pack that they use on the Monster Fights/Rat Races.

 

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WARLORD OF THINGS YOU CAN FOLD, SPINDLE AND MUTILATE
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Paraduck  2 stars
Title: quantum mechanic
Posts: 484
Registered: 2001-2-27 18:19:03
I have one, but it's a work in progress. I expect to release it once it's user friendly enough.

 

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Paraduck  2 stars
Title: quantum mechanic
Posts: 484
Registered: 2001-2-27 18:19:03
Chef_Wubbie posted:

This would have been alot better if they had used the existing code to steal MMDs out of your pack that they use on the Monster Fights/Rat Races.

You still have to hand a MMD to them, IIRC.

 

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We are like dwarfs sitting on the shoulders of giants. We see more and things that are more distant than they did,
not because our sight is superior or because we are taller than they, but because they raise us up and their
great stature adds to ours
Paraduck  2 stars
Title: quantum mechanic
Posts: 484
Registered: 2001-2-27 18:19:03
Here's what it will have... let me know if you think it needs anything else.

General settings tab
- Field for max mmds to spend
- Field for max rares to hand in
- Field for hand-in delay

Rare settings tab
- Tier 1 rares tab
- List of all items (alpha) checkbox to keep.
- Tier 2 rares tab
- Same as tier 1

Statistics tab
- List of all items (by %) show %, number handed, and number received.

 

-----signature-----
We are like dwarfs sitting on the shoulders of giants. We see more and things that are more distant than they did,
not because our sight is superior or because we are taller than they, but because they raise us up and their
great stature adds to ours
Paraduck  2 stars
Title: quantum mechanic
Posts: 484
Registered: 2001-2-27 18:19:03
And here are the items kept in the default configuration


<norare>
<item name="Grand Casino Key" keep="1" handed="0" received="0"/>
</norare>
<raretier tier="1">

<rare name="Artist's Crystal" keep="1" handed="0" received="0"/>

<rare name="Ben Ten's Crystal" keep="1" handed="0" received="0"/>

<rare name="Dodger's Crystal" keep="1" handed="0" received="0"/>
<rare name="Elysa's Crystal" keep="1" handed="0" received="0"/>

<rare name="Evader's Crystal" keep="1" handed="0" received="0"/>

<rare name="Hieromancer's Crystal" keep="1" handed="0" received="0"/>

<rare name="Life Giver's Crystal" keep="1" handed="0" received="0"/>
<rare name="Monarch's Crystal" keep="1" handed="0" received="0"/>

<rare name="Resister's Crystal" keep="1" handed="0" received="0"/>
<rare name="Scholar's Crystal" keep="1" handed="0" received="0"/>
<rare name="Smithy's Crystal" keep="1" handed="0" received="0"/>

</raretier>
<raretier tier="2">

<rare name="Lugian's Pearl" keep="1" handed="0" received="0"/>

<rare name="Magus's Pearl" keep="1" handed="0" received="0"/>

<rare name="Pearl of Blood Drinking" keep="1" handed="0" received="0"/>

<rare name="Ursuin's Pearl" keep="1" handed="0" received="0"/>

<rare name="Wayfarer's Pearl" keep="1" handed="0" received="0"/>
</raretier>

 

-----signature-----
We are like dwarfs sitting on the shoulders of giants. We see more and things that are more distant than they did,
not because our sight is superior or because we are taller than they, but because they raise us up and their
great stature adds to ours
yaroz_vn  4 stars
Posts: 1,225
Registered: 2002-6-30 20:08:11
sounds good ducky

 

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Proud member of The Knights of Fortune
Mr Adventure - Lil' Pew - Da Noob - Qar
Yaroz - Yanno
http://www.fortunesway.com
Chef_Wubbie  2 stars
Posts: 471
Registered: 2002-7-11 05:32:39
Paraduck - yep you have to hand them the MMD, and that is what opened the possibility of people getting hosed in the interaction, by other players.

Looks promising, as long as the "default" can be changed easily.

So about my mule sorting plugin... whatcha got for that?

wubbie

 

-----signature-----
WARLORD OF THINGS YOU CAN FOLD, SPINDLE AND MUTILATE
126th er 140th er 160th er 190ish er 215 er 265ish er 275th Level Tradeskill Main
STOP LAUGHING, I MAKE GIMPED LOOK HAWT!
No really, a Chef who is 275... and I kill stuff too
MOOOOOOOOOOOOOOOOOOOO!
Paraduck  2 stars
Title: quantum mechanic
Posts: 484
Registered: 2001-2-27 18:19:03
Chef_Wubbie posted:

So about my mule sorting plugin... whatcha got for that?

Absolutely no interest.

 

-----signature-----
We are like dwarfs sitting on the shoulders of giants. We see more and things that are more distant than they did,
not because our sight is superior or because we are taller than they, but because they raise us up and their
great stature adds to ours
agnari  4 stars
Posts: 1,134
Registered: 2000-10-10 19:35:28
Drango or whomever that developer is has mentioned that they were considering upping the mmd cost to 2. Not sure if that is set in concrete or something they were 'condsidering', but just in case if you hand not planned on it suggest you make code/xml file flexible enough to be adaptive.

 

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Ag Nar
Portal Mule Master of the Loresraat
Mastering the pixels of gamedom, 1 MMORPG at a time..

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