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Author Topic: Looking for plugin authors and beta testers for a new Decal release [Locked]
mav_sc  1 star
Posts: 131
Registered:
Ready when you are!!!...
Saloben_ign  3 stars
Posts: 826
Registered: 2003-10-30 15:53:21
I get an error with atl80.dll anytime I try to do an export, but other than that everything seems to be working fine. The export still shows up though.

 

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yaroz_vn  4 stars
Posts: 1,225
Registered: 2002-6-30 20:08:11
I know that I always refer people to get decal from the site that is in my sticky'd post. It doesn't include directX, but really they should be installing the latest and greatest anyhow.

 

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Hazridi  2 stars
Posts: 411
Registered: 2001-3-15 13:24:12
Is it an actual error, or does it just say not installed? If you can get the error again, you should be able to actually just press Ctrl-C and have it copy the entire error text to the clipboard, where you can paste it in here.


An export on that machine would also be helpful

 

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Hazridi of WE, VT, HG, SC
Decal Core Dev - http://www.decaldev.com - Beta at http://www.decaldev.com/beta
Ball-Cruncher  3 stars
Posts: 717
Registered: 2004-8-28 14:15:47
Is this new version going to be less of a resource hog?


I dl'd it earlier, haven't had a chance to get it installed yet.

 

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In-Game as Bluballz or Vash
Hazridi  2 stars
Posts: 411
Registered: 2001-3-15 13:24:12
Depends on what in particular you mean.


This version has an option to disable the Decal views from rendering, this creates a noticeable increase in framerate if you are like me and only use Virindi View plugins.


General CPU use for everything that isn't graphics will never go down, however. Decal does a lot of things in the background, including intercepting every packet and sending it to a bunch of plugins and loading over 100 hooks into the client.

 

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Hazridi of WE, VT, HG, SC
Decal Core Dev - http://www.decaldev.com - Beta at http://www.decaldev.com/beta
Saloben_ign  3 stars
Posts: 826
Registered: 2003-10-30 15:53:21
This is the error I get when I hit export. I also get it when I select the location option in the export window.

---------------------------
Microsoft Visual C++ Runtime Library
---------------------------
R6034
An application has made an attempt to load ATL80.DLL incorrectly.
Please contact the application's support team for more information.

---------------------------
OK
---------------------------

 

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Never! Never! Never! take a sleeping pill and a laxative at the same time.
Hazridi  2 stars
Posts: 411
Registered: 2001-3-15 13:24:12
Okay, I thought that might be the case. What OS are you on?
The problem is that the method we use for detecting runtime dlls now randomly springs up warnings from Microsoft, as they want everyone to use their stupid SxS dll garbage and it's a huge pain in the arse.

 

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Hazridi of WE, VT, HG, SC
Decal Core Dev - http://www.decaldev.com - Beta at http://www.decaldev.com/beta
Saloben_ign  3 stars
Posts: 826
Registered: 2003-10-30 15:53:21
I just noticed the msxml6 pre-req. Let me get that and try again

 

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Never! Never! Never! take a sleeping pill and a laxative at the same time.
Hazridi  2 stars
Posts: 411
Registered: 2001-3-15 13:24:12
Won't help with that, as it's not really an error in anything but the export looking for some shared libraries.

 

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Hazridi of WE, VT, HG, SC
Decal Core Dev - http://www.decaldev.com - Beta at http://www.decaldev.com/beta

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