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Author Topic: Vendor object still broken? [Locked]
mav_sc  1 star
Posts: 131
Registered:
Anyone else still having issues with the Vendor object?

in:
void WorldFilter_ApproachVendor(object sender, ApproachVendorEventArgs e)

foreach (Decal.Adapter.Wrappers.WorldObject obj in Util.Core.WorldFilter.OpenVendor)
{
Util.Debug(obj.Name);
}

Returns no objects.

Also OpenVendor.Count == 0.

I have updated the messages.xml.

Virindi-Inquisitor  4 stars
Posts: 1,538
Registered: 2001-11-18 22:25:54
With which vendor?

 

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Virindi
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****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
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Decal Core Dev - http://www.decaldev.com
mav_sc  1 star
Posts: 131
Registered:
Master Celdiseth the Archmage
Virindi-Inquisitor  4 stars
Posts: 1,538
Registered: 2001-11-18 22:25:54
With Decal 2961?

 

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Virindi
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****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
Decal Core Dev - http://www.decaldev.com
mav_sc  1 star
Posts: 131
Registered:
Yes.

Master Shoyanen fails as well.

Archmage Inyankaya bint Ruz in Yaraq also fails.

Ellimar Jorning the Healer in Ayan works ok.
Virindi-Inquisitor  4 stars
Posts: 1,538
Registered: 2001-11-18 22:25:54
Ah. You are probably hitting a problem we are working on now, then.

 

-----signature-----
Virindi
---
****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
Decal Core Dev - http://www.decaldev.com
mav_sc  1 star
Posts: 131
Registered:
If you want me to test any new updates, lmk!
Hazridi  2 stars
Posts: 411
Registered: 2001-3-15 13:24:12
This particular update managed to break the Decal parser, we are working on it.

 

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Hazridi of WE, VT, HG, SC
Decal Core Dev - http://www.decaldev.com - Beta at http://www.decaldev.com/beta
mav_sc  1 star
Posts: 131
Registered:
Hope the progress is going well!
Hazridi  2 stars
Posts: 411
Registered: 2001-3-15 13:24:12
You have to understand that no one's touched the Decal parser since I added some types back when ToD first came out, and it's one of the least comprehensible pieces of code I've ever encountered (and as a Decal maintainer - I've encountered some shitty code, let me tell you.). We are in the process of integrating the Decal.Adapter .NET parser into DecalNet via COM interop, but any change of this magnitude requires a lot of testing. The good news is it should just work without anyone needing to fix any code in their plugins.

 

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Hazridi of WE, VT, HG, SC
Decal Core Dev - http://www.decaldev.com - Beta at http://www.decaldev.com/beta

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