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Topic:
Vtank Classic Looter: Weapon Names/String Values!
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mrFlipo
Posts: 321
Registered: 2003-6-24 17:15:28
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Date Posted:
1/1/00 12:00am
Subject:
Vtank Classic Looter: Weapon Names/String Values!
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4 for TW
Be aware that this includes ammo. Not seen ammo in loot so should be good to use.
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Date Posted:
1/1/00 12:00am
Subject:
Vtank Classic Looter: Weapon Names/String Values!
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yes as long as objectclass missileweapon is included ammo shouldn't pose a problem even if it was found in loot.
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Date Posted:
1/1/00 12:00am
Subject:
Vtank Classic Looter: Weapon Names/String Values!
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I appreciate how you are putting effort into streamlining the classic looter because alinco3 just isnt cutting it for me
could I please use your classic profile?
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SirLochiel
Posts: 30
Registered: 2001-7-6 23:44:31
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Date Posted:
1/1/00 12:00am
Subject:
Vtank Classic Looter: Weapon Names/String Values!
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VT Clasic Looter says it's installed, but not showing up in decal. Any ideas?
-----signature-----
One
Big
@ss
Mistake
America
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Date Posted:
1/1/00 12:00am
Subject:
Vtank Classic Looter: Weapon Names/String Values!
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It doesn't run in Decal.
Check */Games/VirindiPlugins/VirindiTankClassicLooter
-----signature-----
- Vesayen Wanderer -
Ulgrim the Unpleasant tells you, "My buddy Claude's back!"
Ulgrim the Unpleasant tells you, "Uh, I mean..."
Ulgrim the Unpleasant tells you, "I pledge to remain eternally vigilant against the Virindi threat."
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Date Posted:
1/1/00 12:00am
Subject:
Vtank Classic Looter: Weapon Names/String Values!
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Yeah the loot profile editor is an external program. It may seem overwhelming and confusing at first but I assure you its far better than any other auto looter out there.
Also, another thing that I've added to my loot profile is the following to my set armor rules:
StringValueMatch - Name - ^((?!Shield).)*$
StringValueMatch - Name - ^((?!Buckler).)*$
These will prevent Vtank from IDing shields when looking for set pieces, thus making it slightly more efficient when shields appear on a corpse. The reason shields are ID'ed in set armor rules is because they fall under the category ObjectClass = Armor.
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