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Author Topic: Repost from Decal forums concerning WorldObject data [Locked]
azv4  1 star
Posts: 107
Registered: 2008-7-14 14:30:53
I am trying to make an enum class for every value returned by WorldObject. This is a long and tedious process I am sure several of you have gone through already. Would one of you be willing to share some code that achieves the same goal? It would be greatly appreciated!

public enum Imbued
{
Critical_Strike = 1,
Crippling_Blow = 2,
Slash_Rend = 8,
Piercing_Rend = 16,
Bludgeon_Rend = 32,
Acid_Rend = 64,
Frost_Rend = 128,
Lightning_Rend = 256,
Fire_Rend = 512
}

//Your base WieldReqAttribute has to be at least
// WieldReqValue to wield this item.

public enum WieldReqType
{
Level = 7,
Wand = 2, //Maybe

}
public enum WieldReqAttribute
{
War = 34,
Void = 43,

}
public enum SlayerSpecies
{
Shadow = 22
}
public enum CleaveType
{
Pierce = 2
}
public enum ActivationReqSkillId
{
LoreOnly = 0
}
azv4  1 star
Posts: 107
Registered: 2008-7-14 14:30:53
Would be more than happy to create methods for fileservice with this data once compiled...
-Eps  3 stars
Title: I Love Boobies. And Butts, too!
Posts: 771
Registered: 2007-5-30 21:33:21
lol this is mad easy bro

 

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yaroz_vn  4 stars
Posts: 1,225
Registered: 2002-6-30 20:08:11
Then why don't you help him Eps?

 

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azv4  1 star
Posts: 107
Registered: 2008-7-14 14:30:53
I have everything mapped out except Special Properties.

For example, my Soul Bound Staff returns a 0 for Special Properties.

I can't seem to get this one figured out.
azv4  1 star
Posts: 107
Registered: 2008-7-14 14:30:53
azv4 posted:

I have everything mapped out except Special Properties.

For example, my Soul Bound Staff returns a 0 for Special Properties.

I can't seem to get this one figured out.



And since I don't have access to many SP items, it seems I am roadblocked on SP...
mrFlipo  2 stars
Posts: 321
Registered: 2003-6-24 17:15:28
SlayerSpecies

1: result := 'Olthoi';
2: result := 'Ghost';
6: result := 'Tumerok';
7: result := 'Tumerok';
8: result := 'Tusker';
14: result := 'Undead';
19: result := 'Virindi';
22: result := 'Shadow';
28: result := 'Monouga';
31: result := 'Human';
75: result := 'Burun';
77: result := 'Ghost';
89: result := 'Murkir';
azv4  1 star
Posts: 107
Registered: 2008-7-14 14:30:53
mrFlipo posted:

SlayerSpecies

1: result := 'Olthoi';
2: result := 'Ghost';
6: result := 'Tumerok';
7: result := 'Tumerok';
8: result := 'Tusker';
14: result := 'Undead';
19: result := 'Virindi';
22: result := 'Shadow';
28: result := 'Monouga';
31: result := 'Human';
75: result := 'Burun';
77: result := 'Ghost';
89: result := 'Murkir';



Thanks for these!

Still trying to figure out Special Properties...

I am thinking it just doesn't work in Decal at this point.
mrFlipo  2 stars
Posts: 321
Registered: 2003-6-24 17:15:28
are you finding non zero values for anything?
azv4  1 star
Posts: 107
Registered: 2008-7-14 14:30:53
Thanks for the Slayer values, that is a big help. I guess it is safe to assume that the Special Properties string is assembled from different attributes.

I have yet to find anything in my own inventory or in that of any tradebot's inventory that returns anything besides 0 for the longvaluekey.specialprop attribute.

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