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Author Topic: Virindi Tank plugin now available: a combat macro designed for ACM players [Locked]
Ashake  1 star
Posts: 208
Registered: 2002-5-12 12:11:44
After some initial snafus, got this plugin working like a charm ... I REALLY like the small profile for resources. I'm running it alongside Alinco for ID of items, and AgentZ for HUDs (I prefer AgentZ's huds to Alinco's).


One question I have ... I left game, and returned later to continue testing. I had approx 1.5 hours left on buffs (I'd used it to force the rebuff on creature/item/life at first use). When I started the macro, it rebuffed item only. Is this by design? When timers got down to five minutes remaining on buffs, it promptly kicked in and started rebuffing.


I set the program to vuln/war on Ninjas, and called out a wand change to my acid rend. I really like that it vulned BOTH ninjas prior to swapping out the caster. Swapping back to the bludg rend was done smoothly.


I noted on relog that it did a "sweep" of my pack, and put a couple wands back into the item list that I had previously removed. Is this controlled by a save of the profile, or just the way you've designed this to work?


All in all, I really like this plugin! It is a VERY viable alternative to LT, especially considering that it is much more resource friendly ... many do not have the latest/greatest systems out there, and this is a definite plus for them! I've recommended it to my allegiance members as well I'm looking forward to seeing what you add in the future Thank you!!


Edit: I just tried this out on my archer, and it generated a couple more questions. I will note first, I was outside just giving it a whirl during this ...


When I got in range for a "bludgeon" target, it wielded the proper bow, but not arrows - I had to manually wield those. A bit later, I ran across a "pierce" target, again it wielded the proper bow, but not the arrows. I will note here - I prefer the barbed deadly pierce heads to the AP - would this cause an issue with the plugin? When I again acquired a "bludgeon" target, it again wielded the proper bow, and not arrows. Could this be because I was outside, and weapon changes in this fashion were not intended? I will also mention that I RARELY use a plugin of this type for any type of melee/missile character, I was just curious how it handled this discipline. Others, however, may need this information. Also, if you run out of arrows, do you need to manually make them? Or does the plugin recognize it is missing a vital component and make them?

 

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Tao_Roo_Chingon_II  1 star
Posts: 153
Registered: 2002-7-2 13:56:02
Awesome!! I love it

 

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Lockecd
Posts: 28
Registered:
very nice program


Thank You for your work was much needed
Crelic_MT  2 stars
Title: Poppy's Plaything
Posts: 454
Registered: 2003-5-4 14:17:39
Ashake posted:

One question I have ... I left game, and returned later to continue testing. I had approx 1.5 hours left on buffs (I'd used it to force the rebuff on creature/item/life at first use). When I started the macro, it rebuffed item only. Is this by design? When timers got down to five minutes remaining on buffs, it promptly kicked in and started rebuffing.



I'd say that is a feature, and a great one to boot. We played around trying to do that in LT, but always had a hard time gathering the timer data to calculate everything.


C

 

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Virindi-Inquisitor  4 stars
Posts: 1,538
Registered: 2001-11-18 22:25:54
>> One question I have ... I left game, and returned later to continue testing. I had approx 1.5 hours left on buffs (I'd used it to force the rebuff on creature/item/life at first use). When I started the macro, it rebuffed item only. Is this by design? When timers got down to five minutes remaining on buffs, it promptly kicked in and started rebuffing.


This is how it is supposed to work. Since as far as I can tell there's no way to know how long item buffs have left on them, it always recasts them when you relog so it can be sure they don't drop. The same is of course not true of normal buffs so it only casts those when you need them. If you want the whole thing rebuffed at the start, hit force buff.


>> I noted on relog that it did a "sweep" of my pack, and put a couple wands back into the item list that I had previously removed. Is this controlled by a save of the profile, or just the way you've designed this to work?


This should only happen if you have the profile set to 'Default'. 'Default' is not actually a profile; instead when it is selected it always loads the default settings, which includes adding all of your items to the list. If it's re-adding items when your profile is set to something else, let me know.


However, if you are running vista it is probably unable to save your profiles because I have the default profile path set to the install directory... Yeah, I should fix that. In the meantime you could always change HKEY_LOCAL_MACHINE\SOFTWARE\Decal\Plugins\{642F1F48-16BE-48BF-B1D4-286652C4533E}\ProfilePath in your registry to point to a different folder if you are running Vista...just be sure you put a \ at the end of the directory, like "c:\blah\".


>> When I got in range for a "bludgeon" target, it wielded the proper bow, but not arrows - I had to manually wield those.


The plugin should craft arrows and wield them. I've never used barbed arrowheads...I've never even seen them, so I didn't add them to the list of things it uses. Right now it should fletch arrowheads, greater arrowheads, and deadly arrowheads as well as bundles of each, for AP, FC, Blunt, and the elements. Exactly what bludgeon arrowheads did you have in your pack, and what shafts? Ideally it should be able to handle whatever you have.


Oh, and outside/inside should make no difference.


Edit: Ather thing I neglected to mention that would potentially make it not fletch your arrows: your fletching skill. Your buffed fletching skill must be at least 10 + the difficulty Maggie lists here for the arrowhead type: http://www.thejackcat.com/AC/Hobbies/Arrows.htm


Edit: Oh, yeah, haha, you have to have chance of success dialog off if you want it to fletch automatically, but you probably would have noticed it pop up if you had it on.

 

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Virindi
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****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
Decal Core Dev - http://www.decaldev.com
Striderlongshanks  1 star
Posts: 213
Registered:
Great plugin thank you. Seems to run very smoothly cept for one lil hitch (you knew that was coming lol) that happened one time.


I had a fellow of 3 going and we was happily hunting in VoD. I was imping and vulning the critters and healing when needed my 2 hunting partners. Everything was going along fine til one had to leave to summon a portal for someone off another town. When she came back I put her back in fellow and VT would no longer heal her. It healed the other one that was hunting with us but not her. No heals nor stamina, even let her get down to like 10% health one time and nada. Had her leave the fellow and recruited her again still nada. Then had her log out and back in, after that it went back to healing fine.


Only happened once so maybe was just a oddball glitch, just thought I mention it.


Like I said very nice plugin, for sure I will be using/testing it alot more in next few days.


Strider
Ashake  1 star
Posts: 208
Registered: 2002-5-12 12:11:44
>>This is how it is supposed to work. Since as far as I can tell there's no way to know how long item buffs have left on them, it always recasts them when you relog so it can be sure they don't drop. The same is of course not true of normal buffs so it only casts those when you need them. <<


You might want to get hold of Zegeger, who writes the AgentZ plugin ... he has an option there to report the timer on item buffs. There is one somewhere ... might be helpful. When you have that much time on all buffs, and it rebuffs, it's kind of a waste of comps


>>This should only happen if you have the profile set to 'Default'. 'Default' is not actually a profile; instead when it is selected it always loads the default settings, which includes adding all of your items to the list. If it's re-adding items when your profile is set to something else, let me know.<<


I have it set to "this char" on profile. I don't run Vista, I'm on XP. It didn't add all the items back in, just a couple wands I'd removed. Not a major hassle, just inquiring if it is intended to function this way (I remove any wands that are self buffing - like the red rune, etc).


>>The plugin should craft arrows and wield them. I've never used barbed arrowheads...I've never even seen them, so I didn't add them to the list of things it uses. Right now it should fletch arrowheads, greater arrowheads, and deadly arrowheads as well as bundles of each, for AP, FC, Blunt, and the elements. Exactly what bludgeon arrowheads did you have in your pack, and what shafts? Ideally it should be able to handle whatever you have. <<


Barbed arrowheads are pierce only, made with the barbed fletching tool (ancient quest). I prefer them to AP because they are FAR less expensive to make, and have nice damage. I never use the crafting success box unless I'm tinkering (wastes precious time when hunting). Barbed heads are pierce only. I was on my lvl 217 archer, she had wrapped bundles of bludgeon heads in her pack, and wrapped bundles of arrowshafts. The arrows it was not equipping, however, were already made. I will note the fire bow/arrows equipped perfectly.


If there's anything you'd like me to try/test for you, please advise. I'm always willing to assist plugin writers with testing

 

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Virindi-Inquisitor  4 stars
Posts: 1,538
Registered: 2001-11-18 22:25:54
>> I had a fellow of 3 going and we was happily hunting in VoD. I was imping and vulning the critters and healing when needed my 2 hunting partners. Everything was going along fine til one had to leave to summon a portal for someone off another town. When she came back I put her back in fellow and VT would no longer heal her.


I've tried to reproduce this but I have not been able to get it to not heal properly, though I will continue to try. One possibility is heal range...it is ridiculously short currently because it doesn't check the level of spell that you are going to cast, so it just uses the shortest one. This is something I plan to address.


>> Barbed arrowheads are pierce only, made with the barbed fletching tool (ancient quest). I prefer them to AP because they are FAR less expensive to make, and have nice damage. I never use the crafting success box unless I'm tinkering (wastes precious time when hunting). Barbed heads are pierce only. I was on my lvl 217 archer, she had wrapped bundles of bludgeon heads in her pack, and wrapped bundles of arrowshafts. The arrows it was not equipping, however, were already made. I will note the fire bow/arrows equipped perfectly.


If you have arrowheads on you that are as good as the ones you can fletch, it should use those rather than fletching new ones. I presume, then, that the item you had in your pack is "Deadly Blunt Arrows"? And you are certain the plugin was attempting to use bludgeon damage? If so I'll look into adding additional debug logging to fletching so we can try to find out what is going on.


I'll also try to get my hands on a barbed fletching tool so I can add barbed heads and test them out

 

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****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
Decal Core Dev - http://www.decaldev.com
Ashake  1 star
Posts: 208
Registered: 2002-5-12 12:11:44
This is what I received when I logged my archer on:


16:42:13 [VTank] GameInfoDB is current.

16:42:13 [VTank] Authorization succeeded!

16:42:13 [VTank] Welcome to Virindi Tank!

16:42:14 Silver Blunt Compound Bow, +130% +12, BludgeR, Tinks 10, +41%md, Defender VI, Honed Control, Infected Caress, Bow 360 to Wield, Diff 136, Craft 6, Value 7,941, BU 469 (Bow)

16:42:15 Imperial Topaz Fire Compound Bow, +159% +12, FireR, Tinks 10, +32%md, Swift Killer VI, Infected Caress, Bow 360 to Wield, Diff 126, Craft 6, Value 10,708, BU 702 (Bow)

16:42:16 Amethyst Wand, Tinks 10, +42%md, +17%mc, Acid Stream VI, Hermetic Link VI, Life Magic Mastery Self V, Diff 183, Gharu'ndim, Craft 5, Value 11,323, BU 50 (Wand)

16:42:16 Gold Electric Compound Bow, +166% +12, LightR, Tinks 10, +32%md, Bow 360 to Wield, Craft 7, Value 7,144, BU 611 (Bow)

16:42:17 Gold Electric Compound Bow, +166% +12, LightR, Tinks 10, +32%md, Bow 360 to Wield, Craft 7, Value 7,144, BU 611 (Bow)

16:42:18 Dark Slashing Bow, +139% +12, SlashR,MagicAbsorb, Tinks 10, +31%md, Endurance Self VI, Blood Drinker VI, Bow 360 to Wield, Diff 47, Viamontian, Craft 7, Value 8,680, BU 646 (Bow)

16:42:19 Ebony Piercing Compound Bow, +161% +12, PierceR, Tinks 10, +32%md, Atlan's Alacrity, Blood Drinker VI, Might of the Lugians, Bow 360 to Wield, Diff 63, Sho, Craft 6, Value 8,093, BU 678 (Bow)

16:42:19 Silver Blunt Compound Bow, +130% +12, BludgeR, Tinks 10, +41%md, Defender VI, Honed Control, Infected Caress, Bow 360 to Wield, Diff 136, Craft 6, Value 7,941, BU 469 (Bow)

16:42:20 Gold Electric Compound Bow, +166% +12, LightR, Tinks 10, +32%md, Bow 360 to Wield, Craft 7, Value 7,144, BU 611 (Bow)

16:42:21 Ebony Piercing Compound Bow, +161% +12, PierceR, Tinks 10, +32%md, Atlan's Alacrity, Blood Drinker VI, Might of the Lugians, Bow 360 to Wield, Diff 63, Sho, Craft 6, Value 8,093, BU 678 (Bow)

16:42:21 Salvaged Ivory (57), Units 57, Craft 7.14, Value 30,546, BU 100

16:42:22 Silver Blunt Compound Bow, +130% +12, BludgeR, Tinks 10, +41%md, Defender VI, Honed Control, Infected Caress, Bow 360 to Wield, Diff 136, Craft 6, Value 7,941, BU 469 (Bow)

16:42:22 Imperial Topaz Fire Compound Bow, +159% +12, FireR, Tinks 10, +32%md, Swift Killer VI, Infected Caress, Bow 360 to Wield, Diff 126, Craft 6, Value 10,708, BU 702 (Bow)

16:42:23 Amethyst Wand, Tinks 10, +42%md, +17%mc, Acid Stream VI, Hermetic Link VI, Life Magic Mastery Self V, Diff 183, Gharu'ndim, Craft 5, Value 11,323, BU 50 (Wand)

16:42:24 Dark Slashing Bow, +139% +12, SlashR,MagicAbsorb, Tinks 10, +31%md, Endurance Self VI, Blood Drinker VI, Bow 360 to Wield, Diff 47, Viamontian, Craft 7, Value 8,680, BU 646 (Bow)

16:42:25 Ebony Piercing Compound Bow, +161% +12, PierceR, Tinks 10, +32%md, Atlan's Alacrity, Blood Drinker VI, Might of the Lugians, Bow 360 to Wield, Diff 63, Sho, Craft 6, Value 8,093, BU 678 (Bow)

16:42:25 Imperial Topaz Fire Compound Bow, +159% +12, FireR, Tinks 10, +32%md, Swift Killer VI, Infected Caress, Bow 360 to Wield, Diff 126, Craft 6, Value 10,708, BU 702 (Bow)

16:42:26 Gold Electric Compound Bow, +166% +12, LightR, Tinks 10, +32%md, Bow 360 to Wield, Craft 7, Value 7,144, BU 611 (Bow)

16:42:26 Gold Electric Compound Bow, +166% +12, LightR, Tinks 10, +32%md, Bow 360 to Wield, Craft 7, Value 7,144, BU 611 (Bow)

16:42:27 Dark Slashing Bow, +139% +12, SlashR,MagicAbsorb, Tinks 10, +31%md, Endurance Self VI, Blood Drinker VI, Bow 360 to Wield, Diff 47, Viamontian, Craft 7, Value 8,680, BU 646 (Bow)

16:42:27 Silver Blunt Compound Bow, +130% +12, BludgeR, Tinks 10, +41%md, Defender VI, Honed Control, Infected Caress, Bow 360 to Wield, Diff 136, Craft 6, Value 7,941, BU 469 (Bow)

16:42:28 Imperial Topaz Fire Compound Bow, +159% +12, FireR, Tinks 10, +32%md, Swift Killer VI, Infected Caress, Bow 360 to Wield, Diff 126, Craft 6, Value 10,708, BU 702 (Bow)

16:42:29 Dark Slashing Bow, +139% +12, SlashR,MagicAbsorb, Tinks 10, +31%md, Endurance Self VI, Blood Drinker VI, Bow 360 to Wield, Diff 47, Viamontian, Craft 7, Value 8,680, BU 646 (Bow)

16:42:30 Amethyst Wand, Tinks 10, +42%md, +17%mc, Acid Stream VI, Hermetic Link VI, Life Magic Mastery Self V, Diff 183, Gharu'ndim, Craft 5, Value 11,323, BU 50 (Wand)

16:42:31 Amethyst Wand, Tinks 10, +42%md, +17%mc, Acid Stream VI, Hermetic Link VI, Life Magic Mastery Self V, Diff 183, Gharu'ndim, Craft 5, Value 11,323, BU 50 (Wand)

16:42:31 Ebony Piercing Compound Bow, +161% +12, PierceR, Tinks 10, +32%md, Atlan's Alacrity, Blood Drinker VI, Might of the Lugians, Bow 360 to Wield, Diff 63, Sho, Craft 6, Value 8,093, BU 678 (Bow)


The odd part is it IDs things more than once ... and I have a profile for Darq set. It didn't add anything to the items list this time however.


>>If you have arrowheads on you that are as good as the ones you can fletch, it should use those rather than fletching new ones. I presume, then, that the item you had in your pack is "Deadly Blunt Arrows"? And you are certain the plugin was attempting to use bludgeon damage? If so I'll look into adding additional debug logging to fletching so we can try to find out what is going on. <<


Yes, she had those in her pack. The Plugin equipped the bludgeon bow - just was not equipping the arrows for some reason. It kept trying to go into combat mode to shoot at the target (diamond golem) but without arrows, failed of course. When I came to some virindi, it swapped out the bludgeon bow for the fire bow, and the arrows were changed to fire. When I started the "test" I had deliberately equipped my red rune bow to make sure it would have the chance to select and equip the proper equipment. In the case of the pierce bow/arrows, it equipped the pierce bow, BUT continued to use the bludgeon arrows ... I figured because it might not "see" the barbed pierce. I have APs made ... just not in my pack. If you like, I'll be happy to pop some into her pack, and allow the plugin to use those to make sure it is "seeing" them ... just let me know

 

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Striderlongshanks  1 star
Posts: 213
Registered:
It wasn't a range problem on the not healing, I'm assuming just a one time glitch. If/when happens again I'll let you know.


On another note, I have augmented 2 hour buffs. VT looks like it only knows 1 hour and went to rebuffing me while on a coin run in col when I still had 1 hour buffs. Is it possible to add a setting for how long your toon has for buffs?


Thx


Strider

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