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Topic:
Virindi Tank plugin now available: a combat macro designed for ACM players [Locked] |
Skek Posts: 16
Registered: 2003-7-31 06:09:55
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Date Posted:
1/1/00 12:03am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players |
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Loving the mod, so thanks for the time you put into writing it.
I've been messing around with the loot profiles but can't find a link to the number which reference each material type to create new salvage entries. Is there a list? Or if not, anyone know the number for sunstone?
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Date Posted:
1/1/00 12:03am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players |
>> I've been messing around with the loot profiles but can't find a link to the number which reference each material type to create new salvage entries. Is there a list?
http://www.virindi.net/plugins/uttrac/wiki/salvagenumbers
You can also ID any sunstone item with the property viewer plugin to find the material #. The property viewer is at the bottom of the main page:
http://www.virindi.net/plugins/uttrac/
-----signature-----
Virindi
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****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
Decal Core Dev - http://www.decaldev.com
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Skek Posts: 16
Registered: 2003-7-31 06:09:55
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Date Posted:
1/1/00 12:03am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players |
Great - thanks for the link
Only other small issue for me now is the amount of time my char is in combat - it hardly ever drops out even when there's nothing targetted so my stamina constantly goes down. Is there an option to get it to drop out of combat sooner when nothing is targetted?
Thanks,
Skek.
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Date Posted:
1/1/00 12:03am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players |
>> Is there an option to get it to drop out of combat sooner when nothing is targetted?
Ah, no, not currently. Right now when it has nothing to do it doesn't care about your combat state at all.
If this is a big problem, I could change it.
-----signature-----
Virindi
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****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
Decal Core Dev - http://www.decaldev.com
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agnari Posts: 1,134
Registered: 2000-10-10 19:35:28
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Date Posted:
1/1/00 12:03am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players |
it is SUPPOSED to be ACM, so you can manually move it out of combat yourself. if you cant then you are UCM.
obviously i'm against changing it cause it aids UCM and offers very little to the ACM. If he wants UCM assistance let him go to LTx.
-----signature-----
Ag Nar
Portal Mule Master of the Loresraat
Mastering the pixels of gamedom, 1 MMORPG at a time..
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Date Posted:
1/1/00 12:03am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players |
>> it is SUPPOSED to be ACM, so you can manually move it out of combat yourself. if you cant then you are UCM.
>> obviously i'm against changing it cause it aids UCM and offers very little to the ACM. If he wants UCM assistance let him go to LTx.
Well, yes, but just because you're attending doesn't mean you necessarily want to have to hit keys unless you get a tell from an Envoy.
Besides, doesn't LTX have Envoy alert? If so, I doubt anyone would want to use VTank to UCM when it would put them at risk of bans, when they could use LTX and not be at risk.
-----signature-----
Virindi
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****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
Decal Core Dev - http://www.decaldev.com
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Date Posted:
1/1/00 12:03am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players |
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6/12/2008 2:22:39 AM
PC == null? False
C == null? False
VTank version: 0.3.0.13
Error: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
Source: mscorlib
Stack: at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
at System.ThrowHelper.ThrowArgumentOutOfRangeException()
at z.d()
at b0.i()
at b0.k()
at bv.a()
at ce.e()
at ce.g()
at x.a(Object A_0, ChangeVitalEventArgs A_1)
============================================================================
Just an exception error that i survived while trying to edit the route.
Also....going into peace mode would be a nice additiion
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agnari Posts: 1,134
Registered: 2000-10-10 19:35:28
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Date Posted:
1/1/00 12:03am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players |
as you develop/code doesn't take a rocket scientist to determine which opinion rules.
just me, no hands on is bringing it closer and closer to a UCM tool. about the only TRUE distinction is VT doesn't have the ability to do the /t message check - big woop. DOESN"T mean some dont use VT as a UCM tool.
thus adding more and more features that are more UCM friendly just doesn't make sense.
but if you must here is one I as an alive player have always hated about ELtank and LTx users. THEY never seem to close the last open/looted corpse. WHEN camping a quest spawn this can really upset a live player.
-----signature-----
Ag Nar
Portal Mule Master of the Loresraat
Mastering the pixels of gamedom, 1 MMORPG at a time..
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Date Posted:
1/1/00 12:03am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players |
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I'm not sure if that is a bug with AC itself. But I have noticed that sometimes especially with auto usting/salvaging that I've seen corpses close but I still pickup an item off it.
It seems to be more noticable with the macro's running but even when goto peace and back to war which should close any corpse I might have open I still can't manually open some corpses. I'll get the error msg across screen corpse is in use by somebody else.
The other cute part about this is in places like Egg Orchard the corpses where this bug seems to happen they never seem to decay until I leave the dungeon. Now im not sure if its one of those issues where the client gets outa sync with the server. IE. theres a monster on my screen but its not really there but if I run through rest of dungeon and come back it will probably be gone.
Not sure if that's an issue with the macro in itself but rather the bug seems speed related and the macros most often loots faster then a human. But I don't know much when it comes to coding stuff thats useful.
Although it sounds more like your talking about actually holding the corpse open rather then being unable to open a corpse in general. My problem may stem from using alinco ontopa vtank insteada using vtank for looting/salvaging. Shrug
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Date Posted:
1/1/00 12:03am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players |
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Virindi-Inquisitor, is your web site down? I can't reach it.
Mainly I am looking for a way to increase the loot wait time.
I use Alinco to loot/ust and usually this works well...but sometimes the corpses close before everything is ID'ed.
Thanks!
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