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Topic:
Virindi Tank plugin now available: a combat macro designed for ACM players
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Date Posted:
1/1/00 12:20am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players
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MaldeArc posted:
What I did to pick up VOID scrolls was to just add looting a description of "VII". Since most of the normal? VII spells have full names and no level designation, they aren't picked up, but all the Void ones are. You will get a few normal ones mana blight, hermetic, etc, but they are few, and I just ditch them. (you could exclude those on the loot profile to, I suppose...
So just:
Object class: scroll
Name match: VII
???
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T C M
In-Game as Bluballz or Vash
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Date Posted:
1/1/00 12:20am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players
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VI,
Love the plugin, thanks so much. One question:
Is there anywhere where the "Random Helper Buffs" feature is better explained and/or configurable? I've played around with it in the past, but I'd really like to have the option to restrict or choose a subset of my other buffs to cast with the random helper buffs.
For example, I have an item-only archer than I hunt alongside another, 3-school character that I use vtank to control. I'd like the 3-school character to buff me periodically when we're idle (like if I'm looting a group of bodies we just killed), and to make sure he gets the right spells on me without wasting any. I have no need for at least half the creature buffs in his spellbook.
Any plans to do this with a future update to vtank? Is there a configuration file I can edit myself? I'm more than willing to do a little legwork to make this happen, because I'd really like to stop having to either buff manually or use a plugin like Castaway on my 3-school character. More automation = more hunting/questing time for me.
Thanks again, and keep up the good work!
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Date Posted:
1/1/00 12:20am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players
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joeblow8579 posted:
Is there anywhere where the "Random Helper Buffs" feature is better explained and/or configurable?
Okay, allow me to explain...
The 'Random Helper Buffs' feature was something I added in 2 minutes a couple years ago. The reason was, at the time a bug had been found in the game that allowed people to cause pets to attack other players. People were using it to kill off tradebots in the marketplace. The idea was that I could stand in the market and my char would cast a random prot spell on a random player within range, with no regard for remembering what had been previously cast (for simplicity). Since the attacking pets were very weak, this would prevent tradebots from being killed by them.
"Random Helper Buffs" is not really something that is intended to have a real use now, I simply never removed it because there wasn't any point in doing so. There is no configuration, and it is completely stateless. The logic involved is approximately 30 lines of code. It is not, nor will it ever be, a buff buddy system. At some point in the future I may write such a system, but it would be a completely separate and new thing.
Since I've seen this question before, I'll add this response to my FAQ
-----signature-----
Virindi
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****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
Decal Core Dev - http://www.decaldev.com
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Date Posted:
1/1/00 12:20am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players
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Virindi-Inquisitor posted:
joeblow8579 posted:
Is there anywhere where the "Random Helper Buffs" feature is better explained and/or configurable?
Okay, allow me to explain...
The 'Random Helper Buffs' feature was something I added in 2 minutes a couple years ago. The reason was, at the time a bug had been found in the game that allowed people to cause pets to attack other players. People were using it to kill off tradebots in the marketplace. The idea was that I could stand in the market and my char would cast a random prot spell on a random player within range, with no regard for remembering what had been previously cast (for simplicity). Since the attacking pets were very weak, this would prevent tradebots from being killed by them.
"Random Helper Buffs" is not really something that is intended to have a real use now, I simply never removed it because there wasn't any point in doing so. There is no configuration, and it is completely stateless. The logic involved is approximately 30 lines of code. It is not, nor will it ever be, a buff buddy system. At some point in the future I may write such a system, but it would be a completely separate and new thing.
Since I've seen this question before, I'll add this response to my FAQ 
Thanks for the clarification. I look forward to seeing what you come up with for a buff buddy plugin for the bundle, as it would remove what's now an annoyance from my AC play style.
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yaroz_vn
Posts: 1,225
Registered: 2002-6-30 20:08:11
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Date Posted:
1/1/00 12:20am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players
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Virindi-Inquisitor posted:
joeblow8579 posted:
Is there anywhere where the "Random Helper Buffs" feature is better explained and/or configurable?
Okay, allow me to explain...
The 'Random Helper Buffs' feature was something I added in 2 minutes a couple years ago. The reason was, at the time a bug had been found in the game that allowed people to cause pets to attack other players. People were using it to kill off tradebots in the marketplace. The idea was that I could stand in the market and my char would cast a random prot spell on a random player within range, with no regard for remembering what had been previously cast (for simplicity). Since the attacking pets were very weak, this would prevent tradebots from being killed by them.
"Random Helper Buffs" is not really something that is intended to have a real use now, I simply never removed it because there wasn't any point in doing so. There is no configuration, and it is completely stateless. The logic involved is approximately 30 lines of code. It is not, nor will it ever be, a buff buddy system. At some point in the future I may write such a system, but it would be a completely separate and new thing.
Since I've seen this question before, I'll add this response to my FAQ 
Very good response.
-----signature-----
Proud member of The Knights of Fortune
Mr Adventure - Lil' Pew - Da Noob - Qar
Yaroz - Yanno
http://www.fortunesway.com
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Date Posted:
1/1/00 12:20am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players
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Virindi-Inquisitor posted:
joeblow8579 posted:
Is there anywhere where the "Random Helper Buffs" feature is better explained and/or configurable?
Okay, allow me to explain...
The 'Random Helper Buffs' feature was something I added in 2 minutes a couple years ago. The reason was, at the time a bug had been found in the game that allowed people to cause pets to attack other players. People were using it to kill off tradebots in the marketplace. The idea was that I could stand in the market and my char would cast a random prot spell on a random player within range, with no regard for remembering what had been previously cast (for simplicity). Since the attacking pets were very weak, this would prevent tradebots from being killed by them.
"Random Helper Buffs" is not really something that is intended to have a real use now, I simply never removed it because there wasn't any point in doing so. There is no configuration, and it is completely stateless. The logic involved is approximately 30 lines of code. It is not, nor will it ever be, a buff buddy system. At some point in the future I may write such a system, but it would be a completely separate and new thing.
Since I've seen this question before, I'll add this response to my FAQ 
Very interesting.
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T C M
In-Game as Bluballz or Vash
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Date Posted:
1/1/00 12:20am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players
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picking up hiltables.
I just added a second sword profile in alinco3 for 400 and 420 wielders with lower damage reqs but +15 to attack. i throw away what i dont want
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Dark Cardinal/Fast Talker/Spazmo & several unnamed bots
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Date Posted:
1/1/00 12:20am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players
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Ball-Cruncher posted:
Ball-Cruncher posted:
Since the top end damage on hiltable weapons is lower than regular, set it like this
Maxdamage <= 4
Mindamage >= 0
This is for hiltable daggers. Just change the 4 to whatever top end is for hiltable swords for a sword profile.
This is how I have mine set. I've only picked up 0 damage ones so far, no 0-1,2,3,4 ones, but I only loot ones with bd8, so could just be bad luck.
Just as an update...I have picked up better than 0 damage daggers with this set up.
Here's how ya do it with vtank looter
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T C M
In-Game as Bluballz or Vash
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-Peo-
Title: Caveat Lector
Posts: 408
Registered: 2005-2-2 08:38:42
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Date Posted:
1/1/00 12:20am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players
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Is there a way to stop vtank from combining salvage?
I looked, but didn't see an option.
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SWTOR, Maybe in a year.
Back to WoW for now.
With a lil f2p CoH.
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Date Posted:
1/1/00 12:20am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players
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-Peo- posted:
Is there a way to stop vtank from combining salvage?
I looked, but didn't see an option.
Completely stop it, as you would for the candeth founder quest? You must disable looting and salvage items manually.
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Virindi
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****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
Decal Core Dev - http://www.decaldev.com
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