| Author |
Topic:
Virindi Tank plugin now available: a combat macro designed for ACM players
[Locked] |
agnari
Posts: 1,134
Registered: 2000-10-10 19:35:28
|
Date Posted:
1/1/00 12:16am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players
|
will have to check on that. thought the unzip did all the files
the 1006.zip file when opened has a VIinstaller.exe and a ICSharpCode.sharpziplib.dll
i've been executing the exe file that then creates a folder install1006 with these two in them same file name, ext and size as on the other working computer.
so after the running, the 1006 folder comes up but running that exe brings up the install window with no buttons.
-----signature-----
Ag Nar
Portal Mule Master of the Loresraat
Mastering the pixels of gamedom, 1 MMORPG at a time..
|
TheNemesisII
Title: Lunatic of DT
Posts: 126
Registered: 2001-11-28 01:09:40
|
Date Posted:
1/1/00 12:16am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players
|
one more thing. When you set a route to follow a person, is there a way to make it so that that person isn't right on top of you? For example, I will be running my two hand character and have another one following me, I will go to attack monsters and VT on the other character will get right on top of me (I play DT, so getting hit and pklogoff sucks). And one other, whenever I'm doing that and having the character follow me, it never uses the portals that I run through, most times it will just stop just before the portal and sit and run in circles. Thanks.
-----signature-----
--Disciples of Bael'Zharon--
"Kill the Mage Jets!!!"-Ziro on Saving Asheron, refrencing the Buruks
"I like catching people unbanned. They scream louder when the arrow hits"-Drunk
PartyRegul@torS!
http://www.youtube.com/user/LifetankXRrulez
|
agnari
Posts: 1,134
Registered: 2000-10-10 19:35:28
|
Date Posted:
1/1/00 12:16am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players
|
i expect you've moved the follow distance back some and not getting desired results?
-----signature-----
Ag Nar
Portal Mule Master of the Loresraat
Mastering the pixels of gamedom, 1 MMORPG at a time..
|
TheNemesisII
Title: Lunatic of DT
Posts: 126
Registered: 2001-11-28 01:09:40
|
Date Posted:
1/1/00 12:16am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players
|
agnari posted:
i expect you've moved the follow distance back some and not getting desired results?
yes I've played around with that. I bumped it up to 5 and it was still practically right on top of me. I notice in the advance options there's a "use portal distance" thing, but no clue on how to change the values to make it use the portal that I've just ran through on the other client.
-----signature-----
--Disciples of Bael'Zharon--
"Kill the Mage Jets!!!"-Ziro on Saving Asheron, refrencing the Buruks
"I like catching people unbanned. They scream louder when the arrow hits"-Drunk
PartyRegul@torS!
http://www.youtube.com/user/LifetankXRrulez
|
|
|
Date Posted:
1/1/00 12:16am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players
|
TheNemesisII posted:
agnari posted:
i expect you've moved the follow distance back some and not getting desired results?
yes I've played around with that. I bumped it up to 5 and it was still practically right on top of me. I notice in the advance options there's a "use portal distance" thing, but no clue on how to change the values to make it use the portal that I've just ran through on the other client.
Have you tried a value LARGER than 5? the default distance for ring spell to fire off is 5..... and from what I've seen both the attack distance and follow use the same sized range unit.
-----signature-----
Edits are for spelling :^)
Trophy Compendium http://vnboards.ign.com/message.asp?topic=90389010
/a Devil's Saint says, "what we teach our Children we become" June 3, 2008
|
AresMorae
Posts: 99
Registered: 2002-9-10 23:34:09
|
Date Posted:
1/1/00 12:16am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players
|
What program do you use to auto log on pk detection?
^^^BTW because i think a lot of you white server folks think UCMing is bad... AC would die without it. Darktide would deminish and the white servers would follow.
-----signature-----
Ares Morae / Rhasta
-Partytide-
|
|
|
Date Posted:
1/1/00 12:16am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players
|
I really don't want an argument on UCM here.
VTank is designed for ACM. If you want to use it otherwise (in violation of the license) I can't really stop you.
BUT, UCM is just not within the topic of this thread.
-----signature-----
Virindi
---
****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
Decal Core Dev - http://www.decaldev.com
|
|
|
Date Posted:
1/1/00 12:16am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players
|
Is there a workaround for the bug in Alinco3 regarding picking up crap bows and can it be adjusted to pick up bows worth picking up or should I just move to learning how to use the looting feature in virindi tank?
-----signature-----
Tao Roo Chingon II, grief tank war mage
Zathrus, Tao Roo, El Chingon, Will Robinson, Taopoke, Lil Tao, Tao the Mighty
Monarch of "The Spirits of the Mountain" established May 21, 2001 on Thistledown
"life is short....eat dessert first.."
|
|
|
Date Posted:
1/1/00 12:16am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players
|
|
Hey Virindi, a suggestion for you. When you can't connect to VI2, the mapping system is disabled and not accessible. Is there anyway you can make it so that we can still use the mapping system without being logged in? Did a quest that doesn't have a map for it on wiki/acmaps and really liked opening up the Map in VI2, but couldn't because the service is down currently.
Just thought I'd mention that. Thanks.
|
|
|
Date Posted:
1/1/00 12:16am
Subject:
Virindi Tank plugin now available: a combat macro designed for ACM players
|
|
VI, quick question regarding the default melee attack height.
For sword, the most DoT is an attack height of mid (2), however, a mid swing won't hit Olthoi Larvae.
Now, we could set the attack height to 3, which i believe to be low, but then it will use this attack height for ALL monsters.
Is there a way we can retain the default attack height of 2, but specify in your code to automatically swing low on Olthoi Larvae?
Thanks again!
|