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Topic:
Mag-tools [Locked] |
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Date Posted:
1/1/00 12:00am
Subject:
Mag-tools |
New update:
http://magtools.codeplex.com/documentation
Associated with Release: Mag-Tools 1.0.5.0.
Filters: Brilliance and rare gems are no longer filtered.
Filters: Added healing kit, monster deaths, and salvaging filters.
Fixed a rare bug in Auto Add To Trade: System.NullReferenceException: Object reference not set to an instance of an object. at VTClassic.LootCore.DoesPotentialItemNeedID(GameItemInfo item)
Fixed a rare bug in ManaTrackedItem.cs
Fixed ident info damage bonus for missile weapons and other misc bugs.
Comprehensive combat tracker added.
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Date Posted:
1/1/00 12:00am
Subject:
Mag-tools |
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New update.
As I said in /vcg:
"So I added a pack sorter to Mag-tools. Basically you define a profile for where you want your weapons/trade notes/mana stones/healing kits/spell comps/death items, etc... and just type /me autopack and it auto sorts/packs all your inventory."
Check out the sample profiles on the documentation page.
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Date Posted:
1/1/00 12:00am
Subject:
Mag-tools |
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Have you built your plugin against Decal 2.9.6.4 yet? I haven't yet updated to .5 but would like to try out your plugin.
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Date Posted:
1/1/00 12:00am
Subject:
Mag-tools |
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2.9.6.5 has a few bug fixes which my plugin requires.
At this point I have no plans to compile against older decal code.
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Date Posted:
1/1/00 12:00am
Subject:
Mag-tools |
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I finally bit the bullet during the downtime today and installed 2.9.6.5 and Mag-Tools. I like it so far, though I'm not going to use a lot of the features, I think. It's nice to have a VVS-compatible replacement for Squire, a plugin I use frequently.
One request: can you add an option to filter out tradebot or buffbot spam? It's denoted by a -t- or -b- at the end of the line.
Also an option to filter "___ failed to affect you because ___ is not a player killer."
With those two minor additions, Mag-tools would be quite a solid addition.
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Date Posted:
1/1/00 12:00am
Subject:
Mag-tools |
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Your second requests exists.
Check the filter NPK fails in the options list.
I'll add the first one for the next release.
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Date Posted:
1/1/00 12:00am
Subject:
Mag-tools |
Mag-nus posted:
Your second requests exists.
Check the filter NPK fails in the options list.
I'll add the first one for the next release.
I was pretty sure that only affects when I fail to affect someone else, but I'll test it again.
Also, the filtering of monster death messages is missing one message:
Your assault sends Ardent Moar to an icy death!
Thanks for all your work on the plugin, I like it quite a bit.
Edit: it doesn't in fact filter out when someone else fails to affect me. It only filter when I fail to affect someone else. So it works for the most common annoyance (2H cleaving), but not for other NPK fails from others.
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Date Posted:
1/1/00 12:00am
Subject:
Mag-tools |
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Oh, one other thing, since Mag Tools already has some pretty extensive combat damage tracking.
Any chance you could add a tracker for aetheria surges? I'd like to know the actual rate that a level 1, 2, 3, 4, and 5 aetheria surge, and I can't think of a good way to do it except to have a decal plugin track surges over a LARGE sample of attacks and surges.
There are four different rates for different weapon types, ordered here from the highest percentage chance to surge on a single attack to the lowest.
Offensive spells
Non-UA melee weapons (possibly the same as missile weapons)
Missile weapons
UA melee weapons
I'd like to figure out the percentage chance to surge per attack for each of those attack types. I think Mag Tools would be a great way to do that, since it's already tracking most of the information required.
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Move_HG Title: Automatic
Posts: 79
Registered: 2001-1-30 06:54:01
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Date Posted:
1/1/00 12:00am
Subject:
Mag-tools |
Joe, are you saying dagger is lumped into group 2? Isn't dagger almost as fast as UA?
How about twohand? My twohander strikes 4 times as fast as my macer hits once.
-----signature-----
AC FF - Debit, Credit, Heuer, Talk is Cheap
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Date Posted:
1/1/00 12:00am
Subject:
Mag-tools |
Move_HG posted:
Joe, are you saying dagger is lumped into group 2? Isn't dagger almost as fast as UA?
How about twohand? My twohander strikes 4 times as fast as my macer hits once.
All non-UA melee weapons use the same animation timing, so they're all the same as far as surges go. 2H happens to swing twice, but it fills the power bar and performs the hitting animation in the same amount of time. For the purposes of Aetheria surges, 2H is the same as Sword, Axe, Mace, Spear, Dagger, and Staff.
Dagger is exactly the same animation (excluding multi-strikes which are a different animation) as spear, piercing swords, etc, etc.
UA is the only weird one because its animations are much quicker than other melee weapons. All the other melee weapons are the same, including dagger and 2H.
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