| Author |
Topic:
Mag-tools [Locked] |
|
|
Date Posted:
1/1/00 12:01am
Subject:
Mag-tools |
|
I am having an issue myself. I followed instructions and downloaded everything etc.
I added the example NPC profiles into the correct folder. However, when I go up to an NPC listed, it says it loads the correct profile etc, but it then does nothing. I won't buy/sale or do anything. Buy/Sale is enabled in mag-tools. What am I missing? I copied the .dll into the folder that the mag tools dll is in, have .5 decal installed etc.
EDIT: forgot to add my virindi bundle is also up to date.
|
|
|
Date Posted:
1/1/00 12:01am
Subject:
Mag-tools |
|
Do you have virindi item tool running?
|
|
|
Date Posted:
1/1/00 12:01am
Subject:
Mag-tools |
|
I have it enabled in decal
|
|
|
Date Posted:
1/1/00 12:01am
Subject:
Mag-tools |
|
if you see the vendor profile being loaded in the bottom text area of the client, then the only thing I can think of that would cause it to not actually buy/sell is if your rules aren't setup properly.
Every once in a while though, rarely, I see item tool not making the correct pyreal calculations needed to purchase items. It will try to buy something that is just a few pyreals more than what you actually have. When this happens you'll see a red status text up at the top telling you that you don't have enough money. Just sell a pea or a trade note to fix that.
|
|
|
Date Posted:
1/1/00 12:01am
Subject:
Mag-tools |
|
I went to celdiseth, and some of it worked. I then tried opening it up again and the 2nd time didn't work at all. For some reason I can get the 2 tree top ones to work at all.
I'm not getting any errors at top about not having enough money
|
|
|
Date Posted:
1/1/00 12:01am
Subject:
Mag-tools |
|
I got the profile for the weapon seller at treetop to work by changing salvaged to salvage. Still unsure how to only set certain salvages to be sold. What looked to be the correct way just breaks it.
|
|
|
Date Posted:
1/1/00 12:01am
Subject:
Mag-tools |
|
My sample salvage seller profile might be broken because of the patch. I'll check it out.
|
|
|
Date Posted:
1/1/00 12:01am
Subject:
Mag-tools |
joeblow8579 posted:
Magnus, any chance you could add one-touch healing to Mag Tools? It's the only feature I can't find in any VVS-compatible plugin, and AgentZ and AC+ both destroy Mag Tools' chat filtering stuff entirely. They're bad neighbors.
I'm not really sure what one-touch healing is or how it works. Can you please describe it to me in detail?
|
|
|
Date Posted:
1/1/00 12:01am
Subject:
Mag-tools |
Mag-nus posted:
joeblow8579 posted:
Magnus, any chance you could add one-touch healing to Mag Tools? It's the only feature I can't find in any VVS-compatible plugin, and AgentZ and AC+ both destroy Mag Tools' chat filtering stuff entirely. They're bad neighbors.
I'm not really sure what one-touch healing is or how it works. Can you please describe it to me in detail?
It's basically a hotkey you can set to use a healing kit on yourself. It saves a quickslot space (lots of people put a healing kit and their backpack in adjacent quickslots then just hit them one after another to heal. One-key healing is faster and saves the quickslot/key binding space.
More advanced versions will cast a healing spell if in spell combat mode or optionally chug a health item if below a certain threshold of health. I don't need those features, personally.
Alinco has this functionality, as does AgentZ and AC+. All three come with some drawbacks, however, and none play well with Mag-Tools' chat filtering, which I like much better than those three plugins'.
|
|
|
Date Posted:
1/1/00 12:01am
Subject:
Mag-tools |
Mag, look at the AC+ and its map-able keys in Decal Hotkey System ..
It's listed under the "AC+Heal" key ("One-touch healing"
|
|