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Author Topic: Decal and CheckColumns [Locked]
EndyTheUnsane  1 star
Posts: 51
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I think that just gave me an idea of something else to play around with now too. lol Thanks, that should keep me busy for a little while.

Edit: I had another thought... is it possible to squelch individual AC sounds with Decal? Like when buffs are expiring and the item buffs all expire at once.
EndyTheUnsane  1 star
Posts: 51
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Just wanted to mention that I got VVS working. Gonna play with that some more to see if I can do it again to know that it wasn't a fluke. lol

I also got the Luminance part working. Though, I only half understand it. I'll play around some more with that too.

So thank you Virindi and Mag-nus. Your advice and examples were a huge help.
EndyTheUnsane  1 star
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This may be a dumb question, but where is the plugin window position is stored? I can't figure it out.
Mag-nus  1 star
Posts: 234
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Decal/VVS manage the plugin window positioning.

With VVS though you can create your view object:

HudView ViewR = new VirindiViewService.HudView(null, 60, 105, new ACImage(Color.Black), false);

Then, in the CharacterFilter.Login event, you can set its position:
ViewR.Location = new Point(CoreManager.Current.Actions.RegionWindow.Right - 60, CoreManager.Current.Actions.Region3D.Bottom - 110);

ViewR.Visible = true;

BTW, with this method you can place your hud ANYWHERE in the client window. I actually have a checkbox right below my aetheria and a comp hud to the bottom right of the screen right below all of my pack slots.
EndyTheUnsane  1 star
Posts: 51
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I think that actually helped for something that was one of the next things on my list to look at, but what if I just want to save the current position of the plugin window so that I don't have to move it every time I log in? I'm using the MetaView wrappers.

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