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Author Topic: Virindi Tank monster expressions beta: need testers over the next few days. [Locked]
Virindi-Inquisitor  4 stars
Posts: 1,538
Registered: 2001-11-18 22:25:54
A new feature has been added to VTank, but this is a pretty big change so I'd like people to test it out over the weekend before I go live with it on autoupdate. Basically, this will allow you to specify expressions to be evaluated in the monsters list instead of just monster names.

I need people to test both that old style monster profiles still work as expected, and that new expressions work as described in the documentation. Please report back with any results. If there are no problems I will probably go live with this at the beginning of next week.

Beta documentation:
http://www.virindi.net/wiki/index.php/Virindi_Tank_Monster_List_Matching

Beta dll file (replace your utank2-i.dll file in c:\games\virindiplugins\virinditank with the one in the zip file):
EDIT: http://www.virindi.net/junk/utank2-i-0.3.1.92.zip


Note: the ability to move stuff up and down in the monster list is not yet implemented, but planned, since order now matters. I may also add a 'testmonster' type command if it is needed.

 

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Virindi
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****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
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Virindi-Inquisitor  4 stars
Posts: 1,538
Registered: 2001-11-18 22:25:54
Known problem: monsters with a - in the name are not matched properly in 0.3.1.91.

EDIT: Should be fixed in .92.

 

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Virindi
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****Virindi Plugins FAQ**** http://www.virindi.net/wiki/index.php/Virindi_Plugins_FAQ
http://www.virindi.net - Virindi Tank, Follower, Integrator, Reporter, VCS5, XPHelper, Item Tool, HUDs, etc...
Decal Core Dev - http://www.decaldev.com
yaroz_vn  4 stars
Posts: 1,225
Registered: 2002-6-30 20:08:11
ohhh.. hasshield ... I'm hoping that this means we can tattercoat shields or something in the future.. If not, can it be?

 

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Striderlongshanks  1 star
Posts: 213
Registered:
Virindi, testing out your beta, range doesn't seem to be working. I with A/S/Y lit up tried range>5&&species==mite, does nothing. Also tried just range>5, again nothing. Just using species==mite works once they get inside my setting for monster range.

SL
joeblow8579  2 stars
Posts: 257
Registered:
This looks like an extremely powerful, flexible system. I love the idea.

I will try it out this weekend and see how it goes.

I think adding a /vt testmonster command sounds pretty important, so we can tell what rule they're matching.
Shedao-Shai  1 star
Posts: 75
Registered:
Virindi-Inquisitor posted:

Note: the ability to move stuff up and down in the monster list is not yet implemented, but planned, since order now matters. I may also add a 'testmonster' type command if it is needed.



I will try and test this out over the weekend but I see the two above items as very important to have available.

Overall, looks like a very useful tool for building very powerful profiles.
Daenku_SC
Posts: 8
Registered:
This looks very cool. I'll see if I can come up with some time to test this myself. I can think of a few rules to put into place that I've been looking for a way to do for quite a while.
PicaroLC  1 star
Posts: 225
Registered:
OOOOooooo!!!!!


I can't wait to get home and test this stuff out.


I will leave my pocket toons as is to test that original profiles work while I remake the monsters list on the toon I drive manually.
PicaroLC  1 star
Posts: 225
Registered:
I'm having trouble getting the monsters prioritized...


Here's what I have, in this order, I set Priority 2 on the first entry, Priority 1 on the second entry.

(species==Mukkir||species==Sleech)&&(name!=Hellion||name!=Biaka||name!=Glissnal||name!=Ehlyis)

(species==Mukkir||species==Sleech)&&(name==Hellion||name==Biaka||name==Glissnal||name==Ehlyis)


But I am attacking the Hellion when the lacky's are still around me.


Do I need to use that # operator somehow? I'm not sure how to use it.
PicaroLC  1 star
Posts: 225
Registered:
Ok, so if i use the full names like this it works:


species==Undead && name!=Shambling Ruschk Chieftain && name!=Sodden Ruschk Chieftain

species==Undead && ( name==Shambling Ruschk Chieftain || name==Sodden Ruschk Chieftain )

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