aon_mixed posted:
so you unquit?
I still got 11 days of playtime, I am hoping and praying they fix it.
I love Star Wars.
I log in to check ticket status and since the server is low pop right now it actually let me travel around instead of crashing to desktop every time I tried to load into a new planet.
after doing some digging i think this is all engine based.
from 2008
http://www.1up.com/news/star-wars-republic-shelf-mmo
BioWare today announced that they'll be using Simutronic's "HeroEngine" for Star Wars: The Old Republic, a game engine that's designed specifically for MMO development.
As described by Simutronics, the HeroEngine allows for "real-time" development, allowing teams in different locations to build the world and play the game live on a server simultaneously. The engine allows for updates and changes to take effect instantaneously, which is intended to reduce the long development cycles that massively multiplayer games tend to require.
"Our goal was to partner with a platform developer that knows online gaming and virtual world development, and the team at Simutronics has an excellent track record in that respect," said Gordon Walton, co-studio director at BioWare. "Their HeroEngine was specifically created for building MMOGs and it allows for a great amount of flexibility in the way our entire team collaborates."
There's still no firm release date for Star Wars: The Old Republic, but presumably (and hopefully) it'll be ready to ship some time before the end of 2009. That does, though, make us wonder -- if BioWare wasn't using an engine that purportedly speeds up MMO development time, would the wait for The Old Republic have extended even longer?
really why would you want to do that on your live servers?
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