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Author Topic: D&D(?) Typical Town amenities? [Locked]
Webscar  3 stars
Title: /Yiffs in Hell [face_furry]
Posts: 946
Registered: 2002-11-30 00:27:37
I'm looking to design a town, in minecraft, and want to make sure I get everything. I'm just trying to get an idea of the basic business types in a town.

So far I've got:
Grocer/Shopkeep - General Goods
Blacksmith - Armor / Weapon Repair
Healer / Cleric - Hospital
Town Hall & Jail - Rules & Regulations
Trading Bazaar - Central Park with trading stands around the outside
Library - Enchanting Table, Books, Alchemy Supplies
Tavern / Inn - Starting Point
Stables / Farm
Mayor's Mansion
Residents Housing
Theater (Could go in Tavern)
Casino (Could go in Tavern)

Did I miss anything?

 

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Speciaal  1 star
Posts: 57
Registered: 2002-1-17 21:33:01
Seedy town? Rich town? Port town? Middle of a trade route? Secluded from most of the outside world?

Elvish? Human? Dwarven? Mixed?

Forest? Oceanic? Desert?

Too many variables, man.

But throw in a whorehouse for good measure.

 

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Webscar  3 stars
Title: /Yiffs in Hell [face_furry]
Posts: 946
Registered: 2002-11-30 00:27:37
Ahh yeah... That is a good idea. I meant to add Gentleman's club to the list; but completely forgot lol

I mean... That should cover everything your typical Human Town would need.... but I might be missing something obvious

 

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Dark_EternalFF  4 stars
Title: Official ACF Turd
Posts: 1,838
Registered: 2002-11-8 22:44:06
Garrison for the town guards, if present
Slums, if a large enough town
Redlight district, if a large enough town
Warehouses or other areas where items might be shipped in (a port, for example if near a large river or body of water)

 

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Fozzie_Bear  4 stars
Posts: 2,490
Registered: 2001-12-20 01:43:43
if its larger, a thieves guild house?

 

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silvadel2  2 stars
Posts: 378
Registered: 2009-7-13 09:37:29
Library is VERY unusual unless this is a major mage or bard town(probably the latter since you are having a theater and that kind of screams bards)... I mean the vast majority of people can't read.

You might want a wheelwright who makes wheels barrels and other such items.

You might want a fletcher who makes bows and arrows and such.

There should be more than one tavern.

Casino would almost demand a thieves guild.

 

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Webscar  3 stars
Title: /Yiffs in Hell [face_furry]
Posts: 946
Registered: 2002-11-30 00:27:37
oo, good ideas there.

I can't believe I forgot the Fletcher; it was one of my favorite NPCs in AC lol. I think I have a good spot for the thieves guild too. There's a big mountain nearby, and it has a natural opening up top that could act as a lookout over the town

 

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HeartView  4 stars
Title: Be right back...
Posts: 1,209
Registered: 2001-12-20 08:11:56
Whore house. Duh.

 

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Dark_EternalFF  4 stars
Title: Official ACF Turd
Posts: 1,838
Registered: 2002-11-8 22:44:06
A temple or shrine to a deity
A graveyard or catacombs that lie beneath the temple/shrine. They should also seethe with undead ready to overrun the town at a moment's notice, because undead are awesome.

 

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Max Fox (AC), Zygran (WoW, SWTOR)
"We poison our air and water to weed out the weak! We set off fission bombs in our only biosphere! We nailed our God to a stick! Don't fk with the human race!"
DE/Mr Pants 2012
HeartView  4 stars
Title: Be right back...
Posts: 1,209
Registered: 2001-12-20 08:11:56
Good point DE... make it a haunted whore house.

 

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