GrimTempest posted:
it needs something creative like 1-3 player challenges where you get a random layout dungeon and random boss and get some rewards for clearing it.
To enter a scenario, you'll queue up for it a lot like you would a dungeon. Each scenario is designed to take roughly 10 to 30 minutes to complete.
Most are some slice of the world that has been carved out, to give you things to do as a group that you normally wouldn't be able to do while questing.
People were not doing group quests because they couldn’t find people in the past, so now group quests are something you can queue for.
The instancing provides the ability to make that there aren't different groups competing for the objectives and causing problems for each other.
The UI will present a number of objectives once you enter the scenario.
For example, you can help the Brewmaster create her Lightning Lager that can only be brewed while it's raining and in the middle of a thunderstorm. This is done by defending the brewery from the saurok while putting out fires.
Scenarios don't use the traditional tank/healer/dps set up, which would be slower. Combat is more similar to questing than dungeons.
There should be at least five ready for launch, but there may be more.
Scenarios will reward Valor points.
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