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I talked with the designers late last night and early this morning on the rep system. There are some improvements being discussed but any changes made would at the earliest, be seen in the first major content patch, if not after. For that reason they aren't changes we're willing to yet discuss as they haven't been implemented, but there is some agreement that additional ways to earn rep, as well as help for PvP'ers and PvP guilds is in order.
Future improvements aside, one basic point we kept coming back to while discussing it was the nature of the system, and the intent and vision for how it should be a part of someone's play time when they log in. First and foremost it is not a system we want to encourage people to grind out by making certain activities either give rep, or give more of it. We realize that this is contrary to what is possible for most NPC rep factions, but this isn't an NPC rep, and it's deliberately different. Secondly, and most importantly, we are ok with this continuing to be a very slow moving rep that you can't quickly progress. These are bonuses, and not requirements to ensure a fun or properly progressing gameplay experience. The gain of guild rep is something that is intended to happen slowly over time, and not something you can focus your efforts on to push toward the cap as quick as possible. Obviously there are ways to make it quicker, and actions you can take to try to build it up, but as many of you are aware they still aren't always extremely lucrative. This is intentional.
To reiterate my first paragraph, we do have some improvements planned in the way of adding or improving the way rep is gained in certain situations. We do not however feel the system is performing beneath or beyond the intent and design, and are mostly happy with the rate in which it's being gained. Slowly but surely.
(...) We definitely have discussed and would like to implement some features that help sister-guilds integrate or work together more easily. Right now there's a full reliance on mods and they're not able to do a lot of things we'd need to make actual game features. It's not anything we've begun work on, but it is a wish-list item.
I talked with the designers late last night and early this morning on the rep system. There are some improvements being discussed but any changes made would at the earliest, be seen in the first major content patch, if not after. For that reason they aren't changes we're willing to yet discuss as they haven't been implemented, but there is some agreement that additional ways to earn rep, as well as help for PvP'ers and PvP guilds is in order.
Future improvements aside, one basic point we kept coming back to while discussing it was the nature of the system, and the intent and vision for how it should be a part of someone's play time when they log in. First and foremost it is not a system we want to encourage people to grind out by making certain activities either give rep, or give more of it. We realize that this is contrary to what is possible for most NPC rep factions, but this isn't an NPC rep, and it's deliberately different. Secondly, and most importantly, we are ok with this continuing to be a very slow moving rep that you can't quickly progress. These are bonuses, and not requirements to ensure a fun or properly progressing gameplay experience. The gain of guild rep is something that is intended to happen slowly over time, and not something you can focus your efforts on to push toward the cap as quick as possible. Obviously there are ways to make it quicker, and actions you can take to try to build it up, but as many of you are aware they still aren't always extremely lucrative. This is intentional.
To reiterate my first paragraph, we do have some improvements planned in the way of adding or improving the way rep is gained in certain situations. We do not however feel the system is performing beneath or beyond the intent and design, and are mostly happy with the rate in which it's being gained. Slowly but surely.
(...) We definitely have discussed and would like to implement some features that help sister-guilds integrate or work together more easily. Right now there's a full reliance on mods and they're not able to do a lot of things we'd need to make actual game features. It's not anything we've begun work on, but it is a wish-list item.
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