Quote:
The point isn't really that we're delaying Firelands so we can release ZA/ZG instead, or because we don't think players are ready for a new raid. Our messaging on the subject directly implies this, and that's our fault.
What we're really saying is that we want more frequent, slightly smaller updates to the game so that content keeps coming. Since Firelands isn't quite ready yet, we've made the decision not to hold back the other 4.1 patch content for it. Instead, we're going to release patch 4.1 with the content that's ready to go so the majority of players have more things to do, while also putting some finishing touches on Firelands so we can ship it out in 4.2 shortly thereafter. We're not arbitrarily holding back Firelands. On the contrary, we don't want to hold back other content updates for Firelands.
The main content features currently planned for 4.1 are:
Zul'Gurub revamp
Zul'Aman revamp
New level-85 Stranglethorn quest line (phased) leading players into the troll dungeons
New tier of Heroic dungeon gear (epic item level 353) to give players a slightly bigger boost going into raids for the first time
New & updated flavor items, vanity pets, and mounts
Guild Challenges (new guild quests)
All of this is in addition to a number of UI improvements, class balance changes, and more. We'll have more information on the patch 4.1 features coming soon.
(...) We thought about different ways to fit in a normal tier of these dungeons, but in the end it just didn't feel right. We wouldn't want to make normal versions of these dungeons award current Heroic level loot, but there aren't really any good places in between to stick a normal dungeon tier.
We feel the best solution for patch 4.1 progression is: level-85 normal dungeons, Heroic dungeons, ZA/ZG Heroics, raids.
ZA and ZG will drop gear for just about every slot as well, but we're really trying to focus on dropping items for slots that have been hard to fill in the current Heroics.
(...) I don't have any specifics to share at the moment, save for one I think is cool. Those with the appropriate Archaeology skill will be able to unlock one of four additional bosses (chosen randomly) for their group in Zul'Gurub. These bosses were previously known as part of the Edge of Madness. The four bosses will share some loot, but also have some loot unique to each of them.
(...) [Guild Challenges] We're preparing all of the information on this new feature for you.
The point isn't really that we're delaying Firelands so we can release ZA/ZG instead, or because we don't think players are ready for a new raid. Our messaging on the subject directly implies this, and that's our fault.
What we're really saying is that we want more frequent, slightly smaller updates to the game so that content keeps coming. Since Firelands isn't quite ready yet, we've made the decision not to hold back the other 4.1 patch content for it. Instead, we're going to release patch 4.1 with the content that's ready to go so the majority of players have more things to do, while also putting some finishing touches on Firelands so we can ship it out in 4.2 shortly thereafter. We're not arbitrarily holding back Firelands. On the contrary, we don't want to hold back other content updates for Firelands.
The main content features currently planned for 4.1 are:
Zul'Gurub revamp
Zul'Aman revamp
New level-85 Stranglethorn quest line (phased) leading players into the troll dungeons
New tier of Heroic dungeon gear (epic item level 353) to give players a slightly bigger boost going into raids for the first time
New & updated flavor items, vanity pets, and mounts
Guild Challenges (new guild quests)
All of this is in addition to a number of UI improvements, class balance changes, and more. We'll have more information on the patch 4.1 features coming soon.

(...) We thought about different ways to fit in a normal tier of these dungeons, but in the end it just didn't feel right. We wouldn't want to make normal versions of these dungeons award current Heroic level loot, but there aren't really any good places in between to stick a normal dungeon tier.
We feel the best solution for patch 4.1 progression is: level-85 normal dungeons, Heroic dungeons, ZA/ZG Heroics, raids.
ZA and ZG will drop gear for just about every slot as well, but we're really trying to focus on dropping items for slots that have been hard to fill in the current Heroics.
(...) I don't have any specifics to share at the moment, save for one I think is cool. Those with the appropriate Archaeology skill will be able to unlock one of four additional bosses (chosen randomly) for their group in Zul'Gurub. These bosses were previously known as part of the Edge of Madness. The four bosses will share some loot, but also have some loot unique to each of them.
(...) [Guild Challenges] We're preparing all of the information on this new feature for you.

Posted from WoW Vault


