I do a lot of crafting. Most of my gold comes from crafting. Most of my gold is spent on raw materials for crafting. Most of my time gaining reputation is to improve crafting. Crafting is a major part of my gaming experience.
My favorite profession is not all that clear. I love making gear but I also love making gold. I have all crafting skills on one player or another. I guess if I had to pick one it would be Jewelcrafting; followed a close second by Alchemy. I have three Jewelers and four Alchemists.
The reason for the Alchemists is for transmutations. Each one creates something with the daily cooldown. I also used them to create gems used with Jewelcrafting.
The reason for three Jewelers is to do the daily Jeweler quests. Two have split the Mega gem recipes between them and the third buys the normal gem recipes. All gems created are sent to my banker who puts them up for auction. I check every hour or so to see what has sold so I can restock.
I have a lot of farming players but find myself buying most material at auction. I still spend a day or so farming ore and plants, depending on need or market prices. Some items cannot be brought at any price and many are far too costly to think of buying. It mostly comes down to a cost per hour. If I can make more gold questing than farming I buy the material.
While what is my favorite crafting skill was not easy to decide on what I hate about crafting is easy. That is the lame attempt to force crafters into doing Heroics. To advance my crafting I have to get orbs. That means I’ll have to run Heroics. Not only that but each crafter will have to run Heroics.
This is not something I’m looking forward to. Not because they are hard, hard can be fun, but because they are long and not fun. Why should I spend most of my play time doing something I would rather not do? I’m in a holding pattern with many of my crafters until I build gear for Heroics or they remove this road block.
I’ve made some changes to the players crafting skills depending on changes in crafting. When there were three types of Tailors I needed three Tailors. The same with Leathercrafting. Today I still need many tailors in order to make cloth but have no need for the spare Leathercrafters. If nothing changes I’ll likely be moving some of the leather workers to another skill, perhaps Alchemy.
Most of the reason I craft is self independence. I like the idea of making my own stuff. It is not that I’m anti-social; I’m anything but. I love questing and working with people but I hate the idea of being a leach. I would rather be the person others depend on than someone bothering people every time I have a need. I love helping others but hate the idea of others interrupting their play to help me.
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There are three kind of liberals;
Stupid, ignorant or evil
The result is always evil but the intent is not always evil. Not that it makes much difference in the long run.
No one here is exactly as they seem. - G'Kar