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Author Topic: 3/30 PTR Updates [Locked]
Vault_News  3 stars
Title: 0110011010
Be Nice to Me I'm a Bot

Posts: 982
Registered: 2005-10-18 12:53:17
Zarhym posted:

Quote:

Achievements

The following Battleground achievements have been permanently removed from the game, as they do not function correctly with the achievement tracking system:
Guild Gankin' in Gilneas

Guild Gulch

The Peak of Perfection

The Perfect Guild Storm

Storming the Beach

The guild achievements for earning exalted reputation with factions (Ambassador, Diplomacy, and United Nations) have been fixed to now correctly count cumulative guild members with exalted factions. Previously, these achievements would only count exalted factions on one guild member.

The guild rated Battleground title achievements should now properly be awarded.

Classes

All non-damaging interrupts off the global cooldown will now always hit the target. This includes Pummel, Shield Bash, Kick, Mind Freeze, Rebuke, Skull Bash, Counterspell, Wind Shear, Solar Beam, Silencing Shot, and related player pet abilities.

Death Knights

Desecration no longer triggers when an applicable strike hits a snare-immune target. This is primarily to avoid unnecessary spell effect clutter during boss encounters.

Druids

Cyclone duration has been reduced to 5 seconds, down from 6.

Lacerate bonus threat has been removed and replaced with increased initial damage done.

Savage Defense has been redesigned slightly. Instead of a single charge absorption, it now places an absorption effect on the druid absorbing up to 35% of the druid's attack power (modified by mastery, if applicable) in damage and lasting 10 seconds. There are no longer any charges on the effect.

Swipe (Bear) cooldown has been reduced to 3 seconds, down from 6, and is now trainable at level 18 (training cost has been reduced). In addition, the bonus threat from this ability has been removed and replaced with increased damage done.

Thrash bonus threat has been removed and replaced with increased damage done.

Nature's Swiftness now also increases the healing done by th eaffected nature spell by 50%.

Hunters

Summoned pets now start with 100 focus, up from 0.

Hunters will automatically acquire a new target if the current target dies in the middle of a cast.

Aimed Shot and Steady Shot should no longer start casting Auto Shot on a new target when the "Stop Auto Attack" option is enabled.

Auto Shot now automatically turns off until reactivated once Freezing Trap is cast on an enemy player.

Scatter Shot's disorient effect should no longer sometimes be broken by the hunter's Auto Shot.

Mages

Arcane Blast damage has been increased by 13%, cast time has been reduced to 2.0 seconds, down from 2.35 seconds.In addition, the stacking effect of Arcane Blast now increases the damage done by Arcane Explosion, and Arcane Explosion does not consume that effect.

Arcane Explosion damage has been increased by 30%13%.

Fingers of Frost bonus damage applied to Ice Lance has been increased to 25%, up from 15%.

Paladins

Sacred Duty can now be activated by Avenger's Shield in addition to Judgements. The effect now lasts 10 seconds, down from 15.

Priests

Holy Word: Sanctuary healing done has been increased by 35%. In addition, it has a new spell effect.

Rogues

Cheat Death now reduces damage taken by 80% while in effect, (down from 90%). Its internal cooldown has been raised to 90 seconds, up from 60.

Shamans

Cleansing Waters now has a 6-second internal cooldown.

Warlocks

Unstable Affliction damage done when it is dispelled has been doubled, but this damage can no longer be critical.

Glyph of Soul Swap now increases the cooldown of Soul Swap by 15 seconds, up from 10 seconds.

Warriors

Heroic Leap is no longer on the global cooldown, similar to other warrior movement abilities.

Gag Order now applies to Pummel and only affects Heroic Throw, giving these abilities a 100% chance to silence the target for 3 seconds. In addition, Gag Order lowers the cooldown of Heroic Throw by 30 seconds.

Dungeons & Raids

New level-85 Heroic dungeons are available for partial testing.
More information on these updated dungeons can be found here.

These dungeons may only partially be available for testing at this time. Stay tuned for additional updates.

Blackrock Caverns
Aura of Arcane Haste now has a clearer visual on the bearer of the aura.

Bound Flames in the Karsh Steelbender encounter no longer create Lava Pools when they are killed.

The Short Throw ability used by Twilight Sadists has had its range reduced to 10 yards.

Deadmines
Ragezone cast by Defias Blood Wizards now only increases damage dealt, no longer increasing damage taken.

Grim Batol
Bleeding Wound damge from General Umbriss has been lowered by 20%.

Malignant Trogg now moves more slowly.

Encumbered damage bonus from Forgemaster Throngus has been reduced by 50%.

Invoked Flaming Spirits should prefer non-tank targets to fixate on.

The Twilight Flame Patch from the Twilight Drake has been removed.

The cooldown portion of the Twisted Arcane buff cast by Azureborne Seers has been removed.

The Stonecore
Ground Slam now has a pre-cast visual on the ground in front of Ozruk. In addition, Ground Slam's damage and radius have been reduced.

High Priestess Azil's Seismic Shard now has a more obvious warning visual.

Throne of Tides
Gilgoblin Hunters' Poisoned Spear direct and periodic damage has been reduced.

Gilgoblin Aquamages' Tsunami damage has been reduced.

Visual effects during the Lady Naz'jar encounter have been improved for clarity.

Blight Beasts summoned during the Ozumat encounter now deal less damage with Aura of Dread.

Vortex Pinnacle
The Air Nova ability triggered when a Gust Soldier is killed has had its knockback effect reduced.

Altairus now spawns closer to the center of his platform, away from the edge.

Temple Adepts and Ministers of Air now wait 2 seconds before starting a spell cast when they are first engaged.

Wailing Caverns
The maze section has been removed, and nearby creatures and bosses have been adjusted to compensate.

Guilds

Guild Challenges are now available for testing.
These challenges can be found in the Info pane of the guild UI.

Guild Challenges fall into three categories: Guild Dungeon Run, Guild Raid, and Guild Rated Battleground.

Each challenge can be completed a set number of times per week. Guild groups participating in level-appropriate Heroic or normal difficulty dungeons and raids, or Rated Battlegrounds, will automatically qualify for challenge credit.

Each time a Guild Challenge is completed, the guild will be awarded experience and gold deposited directly into the Guild Vault, as well as the opportunity to earn all-new achievements. A popup or ?toast? will be displayed to confirm a Guild Challenge has been completed (similar to achievement alerts).

Guild experience earned via Guild Challenges will be awarded above the daily cap. The experience cap will move forward relative to the amount of experience obtained through completing Guild Challenges (similar to rested experience for characters).

Guilds already at the level cap will be awarded substantially more gold in place of guild experience.

Gold rewards require the qualified guild members of the group to be honored with their guild, and the guild must be level 5.

Items

Account Bound Items
Many "Account Bound" heirlooms are now labeled as "Battle.net Account Bound", meaning that they can also be traded or mailed to characters that are on different World of Warcraft accounts under the same Battle.net account.

Mail sent to characters on the same Battle.net account now arrives instantaneously, as it does for the same World of Warcraft account.

Mailing account-bound items to characters of the opposite faction on the same Battle.net account will now correctly translate faction-specific items to their appropriate equivalent.

Professions

Alchemy - Flask of Steelskin now grants 450 Stamina, up from 300. The Mixology bonus for alchemists remains at 120 stamina.

PvP

The rate at which Honor Points are earned has been doubled.

Arena matchmaking can now extend beyond a team's Battlegroup.

Battleground raid leaders can now move players from other realms among raid subgroups.



Posted from WoW Vault
Spookysheep  4 stars
Title: Lieker of Cheese
Posts: 1,248
Registered: 2002-1-9 06:49:19
HAHAHAHAHAHAHAHAHAHAHAHAHAHAHA


BIG NERFS TO HEROICS


I called it, I win.

 

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I liek cheese
Pirates > Ninjas
.....................................
_Taebo_  1 star
Posts: 184
Registered: 2001-2-28 11:37:14
Can you mail heirlooms to characters on other realms now?

 

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May the best MMORPG win.
VNBoards: Where user speculation and opinion are always facts.
Stormyblade  3 stars
Posts: 550
Registered: 2001-12-20 03:22:54
Druids


•Cyclone duration has been reduced to 5 seconds, down from 6.

•Lacerate bonus threat has been removed and replaced with increased initial damage done.

•Savage Defense has been redesigned slightly. Instead of a single charge absorption, it now places an absorption effect on the druid absorbing up to 35% of the druid's attack power (modified by mastery, if applicable) in damage and lasting 10 seconds. There are no longer any charges on the effect.

•Swipe (Bear) cooldown has been reduced to 3 seconds, down from 6, and is now trainable at level 18 (training cost has been reduced). In addition, the bonus threat from this ability has been removed and replaced with increased damage done.

•Thrash bonus threat has been removed and replaced with increased damage done.

•Nature's Swiftness now also increases the healing done by th eaffected nature spell by 50%.


WTF are bears going to do for threat generation now? Growl more? I haven't been playing my druid as a bear much in Cata -- so is this going to completely wreck bears as tanks with these threat changes or is this just not a problem at all?

 

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Nothing to see here...
Quazimortal  4 stars
Title: The One and Only
Posts: 1,557
Registered: 2004-9-18 21:52:58
Well obviously bears are there for dps, right?

 

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“A painter paints his pictures on canvas. But musicians paint their pictures on silence.
We provide the music, and you provide the silence.” ~Leopold Stokowski
sarnsereg  1 star
Title: I HAS A TITLE?
Posts: 117
Registered: 2001-6-17 21:19:51
_Taebo_ posted:

Can you mail heirlooms to characters on other realms now?



that was my first question... kinda the concesus until they say otherwise but NO.... so lame.. but it's most likely purely from one account to another on the same server. they keep telling us they want to allow us to send things from one server to another but they also keep saying it's not in the tech and that they can't do it but if they find a way they will let us.

I really would like them to let me send my tyreal to my alliance server without having to pay $25 to move a character with him. and would be awesome for my heirloom gear to not be stuck on one server.

i mean really.. these items all say "Bound to Accout" it should really say "Bound to Account ON THIS SERVER ONLY"

 

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"...and they'll say "Hey, Look at him!, I'll never live that way". And that's ok they couldn't anyway..."
Fist_de_Yuma  3 stars
Posts: 571
Registered: 2001-12-20 21:17:22
This is great news. I have items on different accounts that I can now combine. I've been working hard to get my guild to 17 (14 now) so I could transfer items from my storage players to my main account quickly. That is no longer something I need to care about. Two gains in a single patch is more than I could ever ask for.

 

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There are three kind of liberals;
Stupid, ignorant or evil
The result is always evil but the intent is not always evil. Not that it makes much difference in the long run.
No one here is exactly as they seem. - G'Kar
NukeMage  2 stars
Posts: 346
Registered: 2002-4-7 16:58:45
Spookysheep posted:

HAHAHAHAHAHAHAHAHAHAHAHAHAHAHA


BIG NERFS TO HEROICS


I called it, I win.



Yes you did, but honestly that was kind of like saying it was going to rain . . . eventually.

 

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I need a new hobby . .
Ten level 85's (one of each class) in WoW
Back to try out the Feb patch in AC
Renegade.  1 star
Title: Hate the player, not the game
Posts: 71
Registered: 2008-5-7 11:52:34
As regards to the druid tank changes. I hope the dmg bonus produces more threat then the inherent threat bonus.

Swipe changes? Sounds okay, but we'll see. I know they dont want us to spam and only spam this ability, however it made sense in wrath. Still going to have to lacerate and trash spam if you really want to hold aggro. I have trouble when people won't even get me get a Trash, or mangle/swipe/roar.

 

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All my base belongs to you
Spookysheep  4 stars
Title: Lieker of Cheese
Posts: 1,248
Registered: 2002-1-9 06:49:19
NukeMage posted:

Spookysheep posted:

HAHAHAHAHAHAHAHAHAHAHAHAHAHAHA


BIG NERFS TO HEROICS


I called it, I win.



Yes you did, but honestly that was kind of like saying it was going to rain . . . eventually.



Three short months after an xpac release is "eventually?"

 

-----signature-----
I liek cheese
Pirates > Ninjas
.....................................

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