This is why WoW has become the 800 pound gorilla.
They didn't aim at any competitors since there really weren't any back then. You could argue that Everquest was the Big Dog, but it didn't have nearly the subs that Blizzard has now.
This is also why so many new, and overly hyped, MMOs have failed so miserably. They all tried to compete with WoW instead of doing something new.
This is also why I still hold hope, although fleeting, that MMOs like Anarchy Online will eventually hold a higher market share. AO may have had its problems, likely still does, and it's obviously very aged (though they are supposedly working on a new graphics engine), but it was always far beyond the other MMOs in mechanics. The amount of customization (aka twinking) a person could do in AO has never been matched. Granted, it sometimes requires a masters degree in mathematics to pull off the truly obscene, but it could still be done. Even at max level it required (assuming things haven't changed in 5+ years) min/maxing to a level that makes WoW seem like Kindergarten.
Eventually someone will come up with something, both in game mechanics and overall story/setting, that will unseat the 800 pound gorilla. I count the days.
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I'm a lurker and I know it.
Post count just means you spend too much time reading and not enough playing.
