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Author Topic: Patch 4.2 Hotfixes Aug 16, 2011 [Locked]
Vault_News  3 stars
Title: 0110011010
Be Nice to Me I'm a Bot

Posts: 982
Registered: 2005-10-18 12:53:17
Kaivax posted:

Quote:

Here you'll find a list of hotfixes that address various issues related to the recently released World of Warcraft: Cataclysm patch 4.2: Rage of the Firelands. Hotfixes are updates we make on our end without requiring you to download a new patch. Some of the hotfixes below will go live the moment they are implemented, while others may require your realm to be restarted to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch update. We will continue to update this thread in the days ahead as additional hotfixes are applied.
Patch Information


Classes
Threat

Threat generation for all tanks has been increased to 500%, up from 300%. This applies to warriors in Defensive Stance, death knights in Blood Presence, druids in Bear Form, and paladins with Righteous Fury.

Vengeance should no longer be generated when damage is fully absorbed by damage shields. When the shield breaks from damage or damage is partially absorbed, the amount of Vengeance generated is equal to the full amount of damage taken (including the damage absorbed.)

More information can be found in our latest Dev Watercooler.

Dungeons & Raids

Baradin Hold

Occu?thar has come into a larger supply of PvE gear than he previously possessed.


Firelands

Hell Hounds should now be nigh impossible for a single player to kill.
The first six bosses now have an increased chance of dropping a Crystallized Firestone on Heroic difficulty.
Baleroc

Baleroc should now always choose Inferno Blade the first time he casts Blades of Baleroc.


Beth?tilac

Beth'tilac now does slightly less damage on normal difficulty.


Lord Rhyolith

The explosion damage radius of each Magma Meteor just before Lord Rhyolith should now more closely match their spell effect visuals.
Volcanoes should no longer emit plumes of smoke while they are dormant.
Concussive Stomp should no longer knock nearby players back.
Magma Flow lines are now 30 yards long, down from 40 yards, on normal difficulty.
Rhyolith now activates volcanoes less often on normal difficulty.
Stepping on an active volcano now removes 16 stacks of armor, up from 10, on normal difficulty.


Majordomo Fandral Staghelm

All threat generated in this encounter has been reduced in Heroic difficulty.


Ragnaros

Ragnaros?s Sons of Flame should now be immune to silence effects.


Shannox

Shannox, Riplimb and Rageface have all had their damage reduced slightly on normal difficulty.


Quests

Players should now be able to keep the Quest Giver buff from the quest Welcome to the Machine in Hillsbrad Foothills.



Posted from WoW Vault
Sociop  2 stars
Posts: 264
Registered: 2009-12-8 15:10:16
Quote:

posted:
Hell Hounds should now be nigh impossible for a single player to kill.



I guess they were being farmed to much?
chaddlock  1 star
Posts: 144
Registered: 2008-5-22 10:36:48
I am very very happy about the threat change. Having to scramble after a loose add when a DPS decides to blow the hell out of 1 mob you have little threat on is annoying out of your pile of adds.

 

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LitaSermonSeymour
Posts: 1
Registered:
derp
GutterSludge  4 stars
Posts: 1,034
Registered: 2005-11-6 10:54:55
umm..say hello to the banhammer

 

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Spookysheep  4 stars
Title: Lieker of Cheese
Posts: 1,248
Registered: 2002-1-9 06:49:19
Soon Grim can transmogrify his banhammer to look more phallic in nature, which should really humiliate the gold spammers

 

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Sprawl-zero1eye-  4 stars
Title: IGN Vault Staff
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Posts: 1,001
Registered: 2002-6-28 03:39:29
<blockquote>Spookysheep posted: Soon Grim can transmogrify his banhammer to look more phallic in nature, which should really humiliate the gold spammers

 

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