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Arena Spawn Guide:
6a: Mossies - Ring - Fire
6b: Matties/Lugians - Ring - Fire/Light (the Soulbound Wand also works well on both for mages)
7a: Eaters - Ring - Slash (the Soulbound Wand also works well for mages)
7b: Viamonts - Ring - Light
8a: Dillos/Zefirs - South - Slash, mages IMP all
8b: Crystals - Spread Out - Blunt/Slash, mages TF when reasonable, melees on the Lord
9a: Olthoi - South - Weapons to kill Olthoi, archers machine gun the larvae
9b: Shadows - Clock - Shadowfire/SB Casters, mages use streaks
10a: Sleeches - Clock - SB Casters (pierce/slash/blunt rend if no caster), mages use streaks
10b: Ninjas - South - Fire/Acid (will have 1 mage imp if we are in a melee/archer heavy group)
11a: Virindi/Tuskers - South - Fire/Slash, mages kill the tuskers, melees on the Vs (the SB Caster also works great for mages)
11b: Ghosts - Clock - Soulbound, mages use streaks
12a: Ruschk - South - SB Casters (pierce/blunt/slash rend if no caster)
12b: Mukkir - South - Mukkir Slayers
13a: Virindi/Carenzi - South - Mages FROST vuln the carenzi then war the Vs, melees AR frost on the carenzi, lense IMP the carenzi
13b: Lugians - South - Light, mages IMP all
13c: Ursuin - Spread - Fire, mages IMP all
14a: Virindi - South - Vslayers, mages SLASH vuln all Vs first, lense IMP all Vs
14b: Olthoi - South - Weapons to kill Olthoi
15a: Mossies - South - Fire, mages IMP all
15b: Falatacot - South - Mages blunt (undead slayer) TF, melees/archers undead slayers
16a: Hands - South - Mages blunt TF, melees/archers light on the throwers
16b: Demons - SE Corner - Pierce, mages use the Para Wand, melees/archers AR pierce, archers can go almost half speed (1-2 melees vulning, lense IMP)
17a: Virindi/Tuskers - South - Fire/Slash, mages Fire with the Paw Wand on the Tuskers (ring when reasonable), melees/archers on the Vs (1-2 melees/archers vulning everything)
17b: Penguins - South - Fire, lense IMP in melee heavy groups
18a: TMs - Post - Mages CS blunt TF, melees/archers something AR (we usually blunt, frost, and slash vuln them)
18b: Elites - By the Door - CS/AR frost, mages IMP/Frost vuln all
Note: The formation in a couple rooms (15b: Falatacot, 16a: Hands) can vary based on the fellows makeup. I will give instructions for them based on the fellow for each run.
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