HardOCP posted:
Interviewing Euclideon
Euclideon’s founder and lead engineer Bruce Dell has come under a lot of flak, fromYouTube trolls, to forum goers, to leading game developers.
I first interviewed Bruce 4 years ago when he was working as a stock boy in a supermarket. His technology back then showed promise, but I didn’t fully appreciate its potential. When I saw his newly formed company’s one year update published in the first week of August this year, I was pleasantly surprised and jumped at the chance to go and interview him again, on behalf of HardOCP.
My appreciation and thanks goes to Bruce for his willingness to meet with me, get his mug on video, answer his critics and allow me to film a real time demo. Being and enthusiast MMO and RPG gamer, I’m always looking for new ways to improve my experience in massive open worlds. I got to see more than I was able to film for the video and I have to say that I’m truly excited about what this technology has the potential to do for future games and other applications as well.
The Euclideon approach is one of creating more efficient processing and is not about throwing more power at old technologies. Bruce’s unique approach to 3D graphics has come about due to his isolation from the rest of the industry. He was not professionally educated in 3D graphics and all of his employees mentioned that they had to go through a steep learning curve to grasp the alien approach to building 3 dimensional world "Bruce Dell style."
After spending a whole day with Bruce and coming to understand how the technology actually works, the thing that amazes me is that nobody has come up with this method in the past. But isn’t that the way with all technologies?
Interviewing Euclideon
Euclideon’s founder and lead engineer Bruce Dell has come under a lot of flak, fromYouTube trolls, to forum goers, to leading game developers.
I first interviewed Bruce 4 years ago when he was working as a stock boy in a supermarket. His technology back then showed promise, but I didn’t fully appreciate its potential. When I saw his newly formed company’s one year update published in the first week of August this year, I was pleasantly surprised and jumped at the chance to go and interview him again, on behalf of HardOCP.
My appreciation and thanks goes to Bruce for his willingness to meet with me, get his mug on video, answer his critics and allow me to film a real time demo. Being and enthusiast MMO and RPG gamer, I’m always looking for new ways to improve my experience in massive open worlds. I got to see more than I was able to film for the video and I have to say that I’m truly excited about what this technology has the potential to do for future games and other applications as well.
The Euclideon approach is one of creating more efficient processing and is not about throwing more power at old technologies. Bruce’s unique approach to 3D graphics has come about due to his isolation from the rest of the industry. He was not professionally educated in 3D graphics and all of his employees mentioned that they had to go through a steep learning curve to grasp the alien approach to building 3 dimensional world "Bruce Dell style."
After spending a whole day with Bruce and coming to understand how the technology actually works, the thing that amazes me is that nobody has come up with this method in the past. But isn’t that the way with all technologies?
Posted interview continues and includes video.


