I haven't got the feeling from the dev chat on the turbine boards that the weapon damage itself is up for much modification (other then perhaps fixing some old weapons that were converted incorrectly during the patch). I think most of the issues are around PVP and there are hidden modifiers they can tweak to adjust that. You may see some skills adjusted, i.e. slow down the speed of dual wield, nerf the damage or debuff strength of dirty fighting and sneak attack, etc...
I am not even sure those are going to happen, however that seems more likely than nerfing weapons themselves. Frankly the weapons themselves are not that much more powerful than before, most of the balance concerns are around PVP and how the new combat skills are interacting.
YMMV...anything is possible.
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Borwych / Borwyson / Kuku 1999
"None of us want to see your rectal facility basically destroyed" - Bhutt
"Just look for me spamming in /ct for stuff that doesn't exist." - Rhesus
"i want more booby type looking armor!!!" - Tika
"Wrong hole." - Rhesus