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Author Topic: Necromancers [Locked]
Michalyne
Posts: 4
Registered: 2010-7-29 23:46:34
I know you have a phone book of problems in the game, but maybe you could fix the annoying problem of not being able to cast because it tells me my pet is to far away to control the storm, WHEN I STOPPED MOVING, AND THE DAMN PET IS IN HIS USUAL STOPPING SPOT!!! Why do I as a damn necro have to turn around and move towards the pet to use a ML Ability, or even a RR ability. I know many will say just back up, well if I do that, the pet backs up and viola same damn problem. I also made a mistake and believed your BS, the pet no matter which one can still get CC'd and as you know, thats basically death to a necro. We also still get no benefits from high ML, you know with all the issues of this class, think you might be able to at least do something. High ML abilities that at least do something, fix the range issues with casting basic ml abilities, as well as RR abilities. Pets that run off for no reason, can't keep up, even when you lied and said they would, fool me twice shame on me I guess. I mean come on it only took me 5 years to get to rr4 due to these problems. Other classes can get that in a weekend, especially when you let major game flaws go for the weekend.
Dragnious  1 star
Posts: 116
Registered: 2005-2-4 12:52:05
because you can take 5+ melees at once and win

 

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GrendelRex  1 star
Posts: 156
Registered: 2004-2-29 09:00:36
I agree that the class should work but if it ever was completely fixed it would be a nightmare, making Warlocks looks like lame ducks, probably one of the reasons they've never done anything about them.
Blastoi
Posts: 28
Registered: 2002-12-18 12:25:13
Haha, deal with it.


I got my necro "Lifetaps" almost r8 in months, much of it solo, in 2006. You can handle almost any class if you know what you are doing.

Necro can even use the boat now.

 

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