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Author Topic: Choppy Frames [Locked]
Dethevn
Posts: 4
Registered: 2011-2-23 19:20:58
Hey all,

Posting this here as Tech section got archived and all problems are supposed to be posted here now.

Anyway, just recently decided to picked up DAOC as I have been fiending to play it for a very long time.
However, every time I turn the camera or turn my character with the mouse I get this crazy fast stuttering. The
game doesn't freeze or anything, it just stutters really fast and its extremely annoying.

It makes no sense because I have a high-end PC so I'm wondering if anyone has similar issues or knows the resolution?

PC:

Core i7-950 3.4Ghz
HD6970 2GB
6GB DDR3 RAM
1TB Caviar Black HDD
Corsair AX850 Watt PSU


Thank you!
newsguy99  1 star
Posts: 85
Registered: 2006-6-22 13:55:54
let me guess, you're standing in TNN, where the portal is..

When I ran an ATI card, I'd get the studdering so bad, I had a
really hard time turning around to get outta the area.

After leaving TNN, it was fairly good.. However, turning, ever since
the chat box change, has always caused lag.

 

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Dethevn
Posts: 4
Registered: 2011-2-23 19:20:58
It actually happens everywhere but Jordheim and other indoor zones.

The weird thing is.. if I zoom up on my character right up to his head or go first person, the stuttering goes away...
angryranger  2 stars
Posts: 472
Registered: 2003-3-29 19:17:07
The game engine is ancient, and this has been a problem for a long time. I doubt they can fix it. At least they don't have collision detection as they did in War...
jonstamos
Posts: 3
Registered:
If the stuttering only occurs for the first few seconds after warping or if it disappears after performing a 360° turn, what you are experiencing are pauses while your computer loads new texture information into the video card memory.

The game engine is neither ancient nor outdated, plenty of modern games use the same engine.
angryranger  2 stars
Posts: 472
Registered: 2003-3-29 19:17:07
jonstamos posted:

If the stuttering only occurs for the first few seconds after warping or if it disappears after performing a 360° turn, what you are experiencing are pauses while your computer loads new texture information into the video card memory.


The game engine is neither ancient nor outdated, plenty of modern games use the same engine.



for example.....warhammer. LOL.
robbie1687  1 star
Posts: 221
Registered: 2003-8-1 09:52:02
jonstamos posted:

If the stuttering only occurs for the first few seconds after warping or if it disappears after performing a 360° turn, what you are experiencing are pauses while your computer loads new texture information into the video card memory.



That's true, but textures need to be loaded regardless of the camera's position, so this explanation wouldn't account for the following fact:


Dethevn posted:

The weird thing is.. if I zoom up on my character right up to his head or go first person, the stuttering goes away...



In other words, the problem only occurs when the camera is located at a distance behind the toon's head.


Therefore the cause must be an action that the client performs only when the camera is in that position.


Which actions are unique to that camera position? I can think of only one. During a turn or pan, when the camera is positioned in this manner, the client checks on every frame to see whether the camera has collided with an object behind the toon. If a collision has occurred, the client automatically moves the camera forward and changes the viewpoint.


Therefore my guess would be that the stuttering is happening because either:


1. The collision-detection code is slowing the game enough to cause "beats" (temporal strobe/moire patterns) against the LCD's frame rate, or


2. The viewpoint-adjustment code is getting called unnecessarily on every frame and causing a bad interaction with the video driver that forces the driver to reload or recreate resources unnecessarily.


Based on that hunch, I'd look through the options in the AMD driver software for any settings that (1) introduce sync delays (e.g. vsync) or (2) that enable any sort of caching or buffering, and reverse those settings on a trial basis.


Just a guess.

 

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Dethevn
Posts: 4
Registered: 2011-2-23 19:20:58
Can't seem to find the cause.

I tried turning on V sync or triple buffering but no go and every thread about this problem on is pretty much unsolved..

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