VaultNetwork.net Vault Network Boards
Author Topic: 5man group comps per realm [Locked]
Koikoy
Posts: 2
Registered:
As I sit here at my desk, waiting for the weekend to start, I am theorycrafting on what class combos make some fun 5man groups. Throwing out details like relics, and realm populations, what would you make if you had a regular 5man to run with every night? Ideas for all three are encouraged.

For me:

Alb: Minstrel, Sorcerer, Cabalist, Heretic, Merc (maybe Theurgist?)

Mid: Healer, Valk, Skald, Warlock, Bonedancer

Hib: Bard, Animist, Eld, Vamp, Warden

Anyone else bored and want to offer opinions?
Cydoc  4 stars
Title: Final Fantasy Vault SM
Blobfish-dono

Posts: 1,175
Registered: 2008-9-23 19:33:50
Hib: Bard, Warden, Champ, BMx2


I ran this for a little while and was actually pretty fun.


Bard for speed, CC and heals. Warden for heals/bub/melee. Champ for ST and debuffs and 2 BMs for DPS/charge


Worked out really well.

 

-----signature-----
Final Fantasy Vault Site Manager
Waiting on GW2 - Currently on MMO haitus
Keep overpowered gear out of PvP. Gear != Skill
Manga > Anime - http://myanimelist.net/mangalist/Cydoc
Vladasa  2 stars
Posts: 305
Registered: 2009-4-1 09:21:12
Mid:
1) Healer, Skald, Thane, RM, Sham
2) Healer, Skald, Zerker x2, Valk
3) Healer, Skald, BD X 3
4) Healer, Shaman, Valk, Warlock x2
Alb:
1) Sorc, Theurg, Minstrel, Cleric, Cleric (smite)
2) Minstrel, Cleric, Heretic, Sorcerer, Theurg
3) Sorcerer, Minstrel, Cleric, Friar, Merc
4) Sorcerer, Minstrel, Cleric, Wizard x2
5) Sorcerer, Minstrel, Cleric, Wizard, Theurg
Hib:
1) Bard, Druid, Vamp x2, Eld
2) Bard, Druid, Mentalist, Eld x 2
3) Bard, Druid, Eld, Bainshee x2
4) Bard, Druid, Vamp x 2, Hero
5) Bard, Warden, Hero, Champ, BM/Vamp

 

-----signature-----
Davolica, Fru Norsewoman Warlock. AMO Officer
Hayziis, Bantiarna Lurikeen Mentalist. GM Aes Dana
Macrina, Phoenix Knight Briton Cleric.
http://www.boandterri.net/winlok%20guide.pdf <-- My Warlock Guide
PowPowParn  2 stars
Posts: 374
Registered: 2005-6-12 19:11:48
5 is to many, might as well run a FG at that point imo~

 

-----signature-----
(/ '-'/ From the windowwwww
('-' ) To the wall!!
(-(-(-(-(-(-( - . - )-)-)-)-)-)-) (^O^)/
PasswordLLOTH  3 stars
Title: i can haz title
Posts: 517
Registered: 2007-6-13 17:45:05
alb: sorc cleric mins wiz tic/cabby
mid: skald healer zerk bd rm
hib: bard vamp druid eld mentalist

 

-----signature-----
"Password, you and I both know your posting style is quintessential of baiting/trolling." - Chanell
"never listen to anything Password says, he is a creature devoted to chaos and misery. " - Pentegarn
Jocke-Percival  1 star
Posts: 218
Registered: 2005-10-8 09:47:32
Koikoy posted:

As I sit here at my desk, waiting for the weekend to start, I am theorycrafting on what class combos make some fun 5man groups. Throwing out details like relics, and realm populations, what would you make if you had a regular 5man to run with every night? Ideas for all three are encouraged.

For me:

Alb: Minstrel, Sorcerer, Cabalist, Heretic, Merc (maybe Theurgist?)

Mid: Healer, Valk, Skald, Warlock, Bonedancer

Hib: Bard, Animist, Eld, Vamp, Warden

Anyone else bored and want to offer opinions?



The few times we played anything other than 3-4 man we used an extra berserker and it worked wonders.

5man. Runemaster, Berzerker, Shaman, AugHealer and PacHealer.
4man. Runemaster, Shaman, AugHealer and PacHealer.
3man. Runemaster, Shaman and PacHealer.

EDIT: oh and when duoing: Runemaster and PacHealer.
EDIT2: This was not a "made from scratch" group, but rather "we take what we have and what ppl can play decently" group.
Vladasa  2 stars
Posts: 305
Registered: 2009-4-1 09:21:12
PowPowParn posted:

5 is to many, might as well run a FG at that point imo~



Why? 5 man is fine numbers if everyone's on the same page. I prefer four of course; but 5 gives you a little advantage over other smallmans and gives to a bit more room for epic FG take-downs.

 

-----signature-----
Davolica, Fru Norsewoman Warlock. AMO Officer
Hayziis, Bantiarna Lurikeen Mentalist. GM Aes Dana
Macrina, Phoenix Knight Briton Cleric.
http://www.boandterri.net/winlok%20guide.pdf <-- My Warlock Guide
Vladasa  2 stars
Posts: 305
Registered: 2009-4-1 09:21:12
Jocke-Percival posted:

The few times we played anything other than 3-4 man we used an extra berserker and it worked wonders.

5man. Runemaster, Berzerker, Shaman, AugHealer and PacHealer.
4man. Runemaster, Shaman, AugHealer and PacHealer.
3man. Runemaster, Shaman and PacHealer.



I wouldn't run any of these, apart from maybe the 3 man hehe.
For a smallman, I'm not leaving my border keep without speed 6, just gives more incentive for all the FGs you'll find to roll you. In a 2-3 man, it may work with decent maneuvering, but even then you're hamstringing yourself.
Also not perfectly understanding of the 4man set up. Just wondering why the Aug Healer's there? No one in group needs celerity; I'd sub that in with a Skald (my pref) or a Valk (if you're fine on peasant speed, and just using the healer as heals) / Thane.

But I mean, if it worked for you, then that's pretty awesome =o)

 

-----signature-----
Davolica, Fru Norsewoman Warlock. AMO Officer
Hayziis, Bantiarna Lurikeen Mentalist. GM Aes Dana
Macrina, Phoenix Knight Briton Cleric.
http://www.boandterri.net/winlok%20guide.pdf <-- My Warlock Guide
Jocke-Percival  1 star
Posts: 218
Registered: 2005-10-8 09:47:32
Vladasa posted:

Jocke-Percival posted:

The few times we played anything other than 3-4 man we used an extra berserker and it worked wonders.

5man. Runemaster, Berzerker, Shaman, AugHealer and PacHealer.
4man. Runemaster, Shaman, AugHealer and PacHealer.
3man. Runemaster, Shaman and PacHealer.



I wouldn't run any of these, apart from maybe the 3 man hehe.
For a smallman, I'm not leaving my border keep without speed 6, just gives more incentive for all the FGs you'll find to roll you. In a 2-3 man, it may work with decent maneuvering, but even then you're hamstringing yourself.
Also not perfectly understanding of the 4man set up. Just wondering why the Aug Healer's there? No one in group needs celerity; I'd sub that in with a Skald (my pref) or a Valk (if you're fine on peasant speed, and just using the healer as heals) / Thane.

But I mean, if it worked for you, then that's pretty awesome =o)



The AugHealer is there becuse we dont really trust her on her shaman or skald and we like to have her in the group
And yea it works (or worked atleast when i was playing this game)
SairOfPalo  1 star
Posts: 62
Registered: 2006-5-15 01:02:31
40/36 Pac, Skald, 47RC/26Supp Runie, 2 WC Warlocks. Watch things melt. Collect RPS.

 

-----signature-----

VaultNetwork.net is an independently operated community forum and is not affiliated with, endorsed by, or technically based on IGN, GameSpy, FilePlanet, GameStats, or the former IGN/GameSpy Vault Network.
References to VaultNetwork.net mean this site/domain. VNBoards-style presentation is a visual homage only. By using this site, you agree to the forum rules.