Date Posted:1/1/00 12:00amSubject:
5man group comps per realm
As I sit here at my desk, waiting for the weekend to start, I am theorycrafting on what class combos make some fun 5man groups. Throwing out details like relics, and realm populations, what would you make if you had a regular 5man to run with every night? Ideas for all three are encouraged.
Cydoc Title:Final Fantasy Vault SM
Blobfish-dono
Posts: 1,175 Registered: 2008-9-23 19:33:50
Date Posted:1/1/00 12:00amSubject:
5man group comps per realm
Hib: Bard, Warden, Champ, BMx2
I ran this for a little while and was actually pretty fun.
Bard for speed, CC and heals. Warden for heals/bub/melee. Champ for ST and debuffs and 2 BMs for DPS/charge
Worked out really well.
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Date Posted:1/1/00 12:00amSubject:
5man group comps per realm
Koikoy posted: As I sit here at my desk, waiting for the weekend to start, I am theorycrafting on what class combos make some fun 5man groups. Throwing out details like relics, and realm populations, what would you make if you had a regular 5man to run with every night? Ideas for all three are encouraged.
The few times we played anything other than 3-4 man we used an extra berserker and it worked wonders.
5man. Runemaster, Berzerker, Shaman, AugHealer and PacHealer.
4man. Runemaster, Shaman, AugHealer and PacHealer.
3man. Runemaster, Shaman and PacHealer.
EDIT: oh and when duoing: Runemaster and PacHealer.
EDIT2: This was not a "made from scratch" group, but rather "we take what we have and what ppl can play decently" group.
Date Posted:1/1/00 12:00amSubject:
5man group comps per realm
PowPowParn posted: 5 is to many, might as well run a FG at that point imo~
Why? 5 man is fine numbers if everyone's on the same page. I prefer four of course; but 5 gives you a little advantage over other smallmans and gives to a bit more room for epic FG take-downs.
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Date Posted:1/1/00 12:00amSubject:
5man group comps per realm
Jocke-Percival posted: The few times we played anything other than 3-4 man we used an extra berserker and it worked wonders.
5man. Runemaster, Berzerker, Shaman, AugHealer and PacHealer.
4man. Runemaster, Shaman, AugHealer and PacHealer.
3man. Runemaster, Shaman and PacHealer.
I wouldn't run any of these, apart from maybe the 3 man hehe.
For a smallman, I'm not leaving my border keep without speed 6, just gives more incentive for all the FGs you'll find to roll you. In a 2-3 man, it may work with decent maneuvering, but even then you're hamstringing yourself.
Also not perfectly understanding of the 4man set up. Just wondering why the Aug Healer's there? No one in group needs celerity; I'd sub that in with a Skald (my pref) or a Valk (if you're fine on peasant speed, and just using the healer as heals) / Thane.
But I mean, if it worked for you, then that's pretty awesome =o)
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Davolica, Fru Norsewoman Warlock. AMO Officer
Hayziis, Bantiarna Lurikeen Mentalist. GM Aes Dana
Macrina, Phoenix Knight Briton Cleric. http://www.boandterri.net/winlok%20guide.pdf <-- My Warlock Guide
Date Posted:1/1/00 12:00amSubject:
5man group comps per realm
Vladasa posted:
Jocke-Percival posted: The few times we played anything other than 3-4 man we used an extra berserker and it worked wonders.
5man. Runemaster, Berzerker, Shaman, AugHealer and PacHealer.
4man. Runemaster, Shaman, AugHealer and PacHealer.
3man. Runemaster, Shaman and PacHealer.
I wouldn't run any of these, apart from maybe the 3 man hehe.
For a smallman, I'm not leaving my border keep without speed 6, just gives more incentive for all the FGs you'll find to roll you. In a 2-3 man, it may work with decent maneuvering, but even then you're hamstringing yourself.
Also not perfectly understanding of the 4man set up. Just wondering why the Aug Healer's there? No one in group needs celerity; I'd sub that in with a Skald (my pref) or a Valk (if you're fine on peasant speed, and just using the healer as heals) / Thane.
But I mean, if it worked for you, then that's pretty awesome =o)
The AugHealer is there becuse we dont really trust her on her shaman or skald and we like to have her in the group
And yea it works (or worked atleast when i was playing this game)