Bear with me, I'm on a mobile phone at work, but this is how I understand it:
Fumble check of weapon comp spec vs. Target lvl.
Miss check based on rng, modified by to-hit and defensive penalties
Block/parry/evade checks of target based on a % chance of each based on stats and ra's
Rng determines how much Ns weapon hits warrior for. This is modified by armor type resists, slash resist%, item slash resist %, armor factor on actual armor (base af buff added), quality and condition of armor, spec af buff, in that order (?).
Chance for lw to proc based on rng, dmg determined by magic resists, modified by resist buffs and secondary magic resists.
Style dmg added based on growth rate for that style, modified by same factors as base dmg.
Cd spec then kicks in to.determine if offhand swings based on % chance from.spec... if it swings, then same calcs as for mainhand.
So, where am I wrong, and what did I miss?
TL;DR: bored at work.
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Thalatos
Sorcerer on Port Nowhere
Sorcerer on Port Nowhere


