Quote:
"One of the biggest hurdles for trying to design a New User Journey is the radical power disparity that exists in our game between new users and existing players. Our current players have had the time to put together gear templates that set them head and shoulders above new players, and the gap is prohibitively big in some situations. For a new player who wanders into battlegrounds, especially ones like Thidranki or Molvik, they will often find themselves losing almost every fight they encounter, simply because they are playing against people who have had a chance to outfit themselves out in the best equipment they can find for their level range. ..."
"One of the biggest hurdles for trying to design a New User Journey is the radical power disparity that exists in our game between new users and existing players. Our current players have had the time to put together gear templates that set them head and shoulders above new players, and the gap is prohibitively big in some situations. For a new player who wanders into battlegrounds, especially ones like Thidranki or Molvik, they will often find themselves losing almost every fight they encounter, simply because they are playing against people who have had a chance to outfit themselves out in the best equipment they can find for their level range. ..."
To finish reading the latest Dev Diary, please visit the Dark Age of Camelot Website.
Posted from Camelot Vault


