VaultNetwork.net Vault Network Boards
Author Topic: Thank you Mythic for the Draught Potions... [Locked]
Divination  1 star
Posts: 91
Registered: 2002-5-23 14:31:58
This change has made the game so much better for inventory space. Thirty charges is a reasonable change. I have room now for more weapons or more changed items to /use that I couldn't carry before.

 

-----signature-----
Shadora, Perc - RR11 inf
If it's in the game, we will shut 'er down... EA
DoorknobMLF  3 stars
Posts: 627
Registered: 2008-3-2 09:16:57
Please make them +140 and buff shearable though.

Also nerf weapon swapping and/or Viper while you're at it. Don't need assassin's carrying 35 weapons now.

 

-----signature-----
NeehiK
Title: Perma-newb
Posts: 49
Registered: 2002-10-20 16:18:46
DoorknobMLF posted:

Also nerf weapon swapping



 

-----signature-----
Thalatos
Sorcerer on Port Nowhere
poidragon
Posts: 28
Registered: 2009-5-3 04:43:23
actually that brings up an interesting question in regards to buff draughts and shear's....are buff draught stat buff's affected by shearing spells, like the buff bot or realm enhancer buff's are in game? probably are........

but I am loving the fact that I don't have to lug so many different potions around any more, I am also liking the added stat buff draughts that are of a higher level than the old lvl 10 stat buff pots...
DoorknobMLF  3 stars
Posts: 627
Registered: 2008-3-2 09:16:57
The old buff potions were not shearable. I haven't tested the new ones but I assumed these were the same thing. I've been suggesting in so many threads for so long that they should make them +140 and shearable. And I already explained why, in another thread, these +100-125 buff potions can negatively affect class balance in RvR because you can pop one instantly after being sheared, and i'm pretty sure you can still cast and melee immediately afterwards. But I really cannot stand when you have to suicide or run back to a border keep - cuz you got rezzed, went LD and logged back in, or got sheared - and these potions could provide a reasonable answer to this incredibly annoying issue. However, they're just not good enough at +125, but increasing them to +140 is not a reasonable solution right now because of the buff shearing issue that I just explained. I think the answer is so clear and logical i'm really confused as to why they haven't done it yet. They already added a +140 buff npc, how could it be a problem to let players work in cooperation with others and using a tradeskill in order to gain +140 buffs from potions. Maybe they tried to make them shearable and couldn't. Or maybe they just think the spirit of DAOC is all about wasting time because of the nature of the buffing system, and they wouldn't want it to change cuz its been like that for 10 years, I dunno .

 

-----signature-----
OldOldNick
Posts: 4
Registered: 2010-1-31 04:33:06
and please make them work properly !!

but only after you fix the bobbing in water bug, the run speed bug and the nerf to necroes

Nick
Divination  1 star
Posts: 91
Registered: 2002-5-23 14:31:58
Here is what I noticed about the Heroic potion buffs:

1) They are sheer-able.
2) If any of the 6 buffs remain on you, using the potion to give you full buffs again will fail, but will still cost you one charge from the potion. You have to cancel whatever buffs from the 6 that are left in order for the potion to buff you again.

 

-----signature-----
Shadora, Perc - RR11 inf
If it's in the game, we will shut 'er down... EA

VaultNetwork.net is an independently operated community forum and is not affiliated with, endorsed by, or technically based on IGN, GameSpy, FilePlanet, GameStats, or the former IGN/GameSpy Vault Network.
References to VaultNetwork.net mean this site/domain. VNBoards-style presentation is a visual homage only. By using this site, you agree to the forum rules.