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Author Topic: Animist Love? [Locked]
Fanglo  1 star
Title: The Orange Tree Animist
Posts: 134
Registered: 2004-1-3 20:09:42
Wow, I'm surprised no one is talking about this. The hugest change coming to Daoc, movable animist turrets.

Though, I think that this change changes the dynamic of the animist slightly. It used to be that an animist was a defense specialist. Get 3+ of them together and they can hold choke points pretty much better than any class in the game. With this new change it appears that the defense specialty is going away for a more well rounded animist. I hope that as they add more versatility and increase the offensive capabilities of the animist they don't further diminish the defensive abilities of the Animist. It's always been my position that if you look at Hibernia Realm as a whole the Animist was a very very useful defender. Hibernia as a realm doesn't need it's defense diminished in any manner. Hibernia already is one of the easiest realms to attack and maintain a presence. Now of course you could argue that this is because Hibernians maintain the most leetist attitudes of the realms, but that attitude was forced upon them by making once powerful classes into horrible shells of what they once were. I will conclude this rant with an example of my point. Hibernians most famous leader Mistwraith, an Enchanter in todays current game would never be able to lead in that same manner because of the near obsoleteness of the Enchanter class.

So to any devs reading this, yes us animists like this change, but please don't use it as evidence to further nerf our defensive capabilities.
Kahzee  1 star
Posts: 246
Registered: 2009-8-26 11:17:54
doesnt change the fact every line sucks but arb

 

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DoorknobMLF  3 stars
Posts: 627
Registered: 2008-3-2 09:16:57
Mythic seems to love to implement changes that actually do nothing. Like add a celerity on top of a blademasters TW, when they already swing at capped swing speed, or like adding a spell called "Illusion of Protection" to Mentalism which gives the illusion of protecting you while in reality it does almost nothing. Ok I was half joking about that last one (I've just always thought that the name of the spell was ironic).

Well ok, they haven't been too afraid to add significant changes though, and we've seen a fair bit of these in the last few patches (Bard, Chanter, Warden, Mentalist, Savage, Reaver etc.).

IMO the Animist change is somewhere in the middle. The problem is that you have to drop the stationary snaring pet, and then you have to ask if its even worth having a mobile pet. Ok so a mobile pet isn't useless, but I can't see how this will fix Arb, and there are certainly no other options for an Animist.

 

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TropicanaJones  1 star
Posts: 220
Registered: 2008-9-23 23:57:38
Hugest change? Eh, not really. The change will not effect the class as a whole very much. The only thing it's going to do is help with open field combat and mobility, something the animist had a hard time with.

The biggest thing for them is going to be the ml9 and mobile pet, I could see that making somewhat of an impact.


Good changes yes, game changers? We'll see.

 

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