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Author Topic: Paladins [Locked]
TropicanaJones  1 star
Posts: 220
Registered: 2008-9-23 23:57:38
Nothing long winded but was just an idea I had for paladins. Couple of changes...


Remove power cost on endurance chant. No other realm is penalized like this for running it, don't really understand why paladins are.

Remove current heal chant.

Place in new heal chant as follows:


Level 45 Archangel's Refreshment

Target: Group
Range: 1500
Costs: 15/pulse

Effect: Heals target for 75

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This new chant would work out of combat, and grant RPs for healing anyone other than the Paladin. Maybe lower the delve a bit, dunno just a thought.

 

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Survivor of Guinevere
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Jocke-Percival  1 star
Posts: 218
Registered: 2005-10-8 09:47:32
And while we are at it, give RM's Charge 5 and SoS 5

EDIT: Without RP cost ofc, make it baseline abilities at lvl 5
Corfel  3 stars
Posts: 510
Registered: 2008-4-3 12:02:45
Unecessary changes

 

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Coreline 9l1 Ranger & Corlina 11l1 NS
Currently ~ Corella ~ 3l3 Bard
Ranger vid ~ http://tinyurl.com/Coreline
NS Vids ~ http://tinyurl.com/CorlinaVids
Novoal7  2 stars
Title: The name's Drew
Posts: 425
Registered: 2004-9-11 11:40:13
And unnecessary.

 

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Corfel  3 stars
Posts: 510
Registered: 2008-4-3 12:02:45
There was a time you were funny and your trolls were somewhat amusing but you're clutchin at straws now if grammar is the best you got lol

 

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Coreline 9l1 Ranger & Corlina 11l1 NS
Currently ~ Corella ~ 3l3 Bard
Ranger vid ~ http://tinyurl.com/Coreline
NS Vids ~ http://tinyurl.com/CorlinaVids
jojobonojo  1 star
Posts: 78
Registered: 2002-12-20 19:19:26
If you can use an xbow, target the paladin and notch an arrow. It puts you into combat so if the paladin has his chant going it heals you. Did years ago anyways.

 

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