VaultNetwork.net Vault Network Boards
Author Topic: Anyone know how to extract the Heightmaps from Cell.dat? [Locked]
Mana18
Posts: 8
Registered:
Hello, Im wanting to do some terragen work and it seems all the older links for the heightmaps and texturemaps that people used are no longer working, Does anyone know how to extract these files or know of a place that I can still download them? All help is appericated.
Yula_the_Mighty  1 star
Title: Lore Master
Posts: 235
Registered: 2004-1-25 06:01:16
Ganzor's site with the maps you are looking for not longer exists. Ganzor still visits the Vault network. Your best best is to contact Ganzor directly:

http://vnboards.ign.com/ASP/pm_send.asp?usr=58919

and see if he is willing to help you.


Otherwise, you will have to it yourself.
Mana18
Posts: 8
Registered:
I have and he no longer has the resources, so im looking for anyone else that might know how or still have the files.
ssspecies8472
Posts: 20
Registered:
Hopfully this lasts for you http://www.yousendit.com/transfer.php?action=download&ufid=d7e4b98a19519b58

Its a self extracting 7zip archive. It has the nine original heightmap/texture/terragen terrain files. I also included a heightmap and texture from Febuary's patch. I don't have the new island downloaded so I couldn't make a heightmap including it
Gawa_Ibn_Edwas
Posts: 43
Registered:
Do you want to generate a height map pre or post ToD? If you have a ToD client_cell_1.dat file, you can generate both texture and height maps with Dereth Explorer (link in sig). It makes them 2048 x 2048 pixels, but you can remove pixels from the right and bottom to convert the map back to 2041 x 2041 if needed.
Mana18
Posts: 8
Registered:
You have no idea how thankful I am for your help, ive been trying to get these files for over 3 months now. i want to do some terragen work and possibly import the heightmaps into the Farcry engine, or any 3d engine for that matter and kind of relive the good days of AC through new gen graphics, but that could take a while.
Mana18
Posts: 8
Registered:
with that said, do you think it would be possible to port the height maps into a 3d engine like thouse? They do support height maps.
Ganzor
Posts: 9
Registered: 2000-12-14 15:24:40
Ah, glad you found what you were looking for.


the heightmap should work with any program that will take heightfields. You might need to convert them to different color depths, but that is fairly simple.

 

-----signature-----
Page from
Domi Domi Domi Domi Domi Domi Domi Domi Domi Domi Domi Domi Domi Domi Domi

VaultNetwork.net is an independently operated community forum and is not affiliated with, endorsed by, or technically based on IGN, GameSpy, FilePlanet, GameStats, or the former IGN/GameSpy Vault Network.
References to VaultNetwork.net mean this site/domain. VNBoards-style presentation is a visual homage only. By using this site, you agree to the forum rules.