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Author Topic: Is it possible to see or edit 3d objects in the AC Cell Dat? [Locked]
-Eps  3 stars
Title: I Love Boobies. And Butts, too!
Posts: 771
Registered: 2007-5-30 21:33:21
For instance editing a weapon to look bigger, edit a hairstyle, change the shape of monsters(all client side changes, they don't effect what other people see), that kind of thing.


With the AC View program you can see some 2d images that wrap around the 3d objects to make what they look like, specifically I saw mostly TOD images. Any way that a similar program could be made to see the 3d objects that these images wrap around, possibly extract and edit, then replace? The changes are completely client side and wouldn't effect anybody else in AC.


Any help would be greatly appreciated, sent me a PM or post a reply. Thanks.


edit: And if this isn't allowed under Turbine or IGN/VN's rules, please lock the thread or send me a PM, thanks.

 

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-Eps  3 stars
Title: I Love Boobies. And Butts, too!
Posts: 771
Registered: 2007-5-30 21:33:21
Anybody even know what file format the 3d objects are in?

 

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JRexH
Posts: 33
Registered:
I think it's RenderWare? I seem to remember something about that.


But, I've never fiddled around with it.


--


Edit: No, wait... LightWave.


http://www.newtek.com/products/lightwave/projects/index.html
-Eps  3 stars
Title: I Love Boobies. And Butts, too!
Posts: 771
Registered: 2007-5-30 21:33:21
Edit: Although it was used for the original AC, I believe turbine used a new 3d format with the TOD graphics update,and that's why everybody was required to download the new file, even if you didn't have TOD.

 

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JRexH
Posts: 33
Registered:
I don't know how 'new' they could go... It would still have to be readable by the engine.


There was a graphics update, if that's what you're talking about. But, I don't think they would have changed the type of files, from LightWave to something else...


I could be wrong, though.
-Eps  3 stars
Title: I Love Boobies. And Butts, too!
Posts: 771
Registered: 2007-5-30 21:33:21
I couldn't find the post again, but the reason I thought that was because they said they changed all the file formats in the cell dat with the TOD update. Maybe they used to be in editable format before and not .bin?


when I extract the 3d object from the cell dat it's in .bin form. Lightwave can't open the file, and I can't find any converter that will make the file a .lightwave format

 

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Fastest 1-275 in AC history.
Plugin Users: 100+
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-Eps  3 stars
Title: I Love Boobies. And Butts, too!
Posts: 771
Registered: 2007-5-30 21:33:21
nvm, here we go:

can even see the margul in what looks like the lightwave editor. just have to figure out how to convert the .bin to a lightwave editable format...


http://forums.ac.turbine.com/showthread.php?t=532

 

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Fastest 1-275 in AC history.
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