| Author |
Topic:
Alinco 3 problem
[Locked] |
David_the_Bear
Title: King of Bears
Posts: 233
Registered: 2000-7-5 18:02:45
|
Date Posted:
1/1/00 12:00am
Subject:
Alinco 3 problem
|
Although this has been brought up before that post is now buried, so
Whenever Alinco 3 detects a large group of monsters such as (example only), Black Coral Golem spawn on DI, it will detect them, but, my char will pause about 1/2-1 second. This happens each and every time.
Just wondering if the new developer of Alinco 3 knows about this
Thanks!!!!
DtB
-----signature-----
The more people I meet, the more I like my cat
Retired-Lvl 251 Battle Dagger/Sword Bear, Bunny Master 
Retired-David the UA Bear-Lvl 250-Queen Slayer 
Retired- Lvl 275-David the Mage Bear-David's Rare Bear Lvl 275/Died 887
Last Mage Death Coun
|
agnari
Posts: 1,134
Registered: 2000-10-10 19:35:28
|
Date Posted:
1/1/00 12:00am
Subject:
Alinco 3 problem
|
i believe if you turn off the 'arrow' that points at the spawn/item function the delay isn't nearly as visbile.
IF we have the developer's attention, and as i understand it he isn't a new one but rather the old/original developer, is that salvaging needs some tweeking.
when it does the load ust it does not appear to be taking into account my max/auged skill and major/item salaving item. I can get 25 units of salvage from a work 8 item, so it loads 5 items of x work 8 into the ust. only need four of, 8, 9 or 10; five of work 7 and six of work 6.
-----signature-----
Ag Nar
Portal Mule Master of the Loresraat
Mastering the pixels of gamedom, 1 MMORPG at a time..
|
David_the_Bear
Title: King of Bears
Posts: 233
Registered: 2000-7-5 18:02:45
|
Date Posted:
1/1/00 12:00am
Subject:
Alinco 3 problem
|
The arrow is the portion that I love the most
DtB
-----signature-----
The more people I meet, the more I like my cat
Retired-Lvl 251 Battle Dagger/Sword Bear, Bunny Master 
Retired-David the UA Bear-Lvl 250-Queen Slayer 
Retired- Lvl 275-David the Mage Bear-David's Rare Bear Lvl 275/Died 887
Last Mage Death Coun
|