EndyTheUnsane posted:
Ok, I think that might have given me the perspective I need for that. So my formulas should be pretty close to the following.
Max = Maximum Damage
Min = Minimum Damge
CritRate = Critical Hit Rate
Multiplier = Critical Hit Damage Multiplier
Average = Average Damage Over Time
Var = Variance
DR = Damage Rating
CDR = Critical Hit Damage Rating
Average = ((Max * CritRate * Multiplier) * CDR) + (((1 - CritRate) * (Max + Max * (1 - Var))/2) * DR)
Var = (Max - Min)/Max
CritRate = Normal 10%
Critical Strike (Base Weapon Skill - 100)/600 (Caps at 400 base skill)
Eye of the Remorseless adds 1%
Multiplier = Normal 2
Crippling Blow (Base Weapon Skill - 40)/60 (Caps at 400 base skill)
DR = (100 + Total Damage Rating)/100
CDR = (100 + Total Damage Rating + Total Critical Damage Rating)/100
Then I would just need to figure out how to add Surge of Destruction into it.
That looks right. As far as surges go, I'm not sure anyone has conclusively proved what the surge rate is for various aetheria, so I'm not sure how you'd go about adding that to the calculation.
I suspect what's needed is a decal plugin to track the surge rate over a large sample of attacks (thousands at least), to get statistically accurate information about the rate for different level aetheria.
Adding that to the calculation would then be a matter of figuring the rate and then adding the 20 damage rating in that percentage of the time.
Overall, I'm not sure surges need to be taken into account, since there are a large number of variables associated with them. I'd ignore them completely if I were you.