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Topic:
Feb Patch Issue Thread
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Hazridi
Posts: 411
Registered: 2001-3-15 13:24:12
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Date Posted:
1/1/00 12:00am
Subject:
Feb Patch Issue Thread
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With the many skill changes in AC due to the latest patch, some plugins need updating to work properly. Decal itself also needs minor updates to support the new skills in certain places (ACHooks) but mostly Decal itself doesn't care too much about skills and functions okay. Most plugins should be able to work around any issues without much difficulty -- but obviously that requires the plugin to still be under active development.
Anyway, this thread is to discuss which plugins have issues and what they are specifically. It is possible that we will be able find a way to get some of the legacy plugins to continue to work.
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Hazridi of WE, VT, HG, SC
Decal Core Dev - http://www.decaldev.com - Beta at http://www.decaldev.com/beta
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Date Posted:
1/1/00 12:00am
Subject:
Feb Patch Issue Thread
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Skunkworks gives an error, when trying to start portal bots up get a out of range script error on skunksworks.
SL
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Date Posted:
1/1/00 12:00am
Subject:
Feb Patch Issue Thread
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AmmoGimp is pretty much totally borked at this point.
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Hazridi
Posts: 411
Registered: 2001-3-15 13:24:12
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Date Posted:
1/1/00 12:00am
Subject:
Feb Patch Issue Thread
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Hopefully, Greg is still around. I have lost contact with him but I imagine he would fix SW if he is aware that it broke. I'll try emailing him.
-----signature-----
Hazridi of WE, VT, HG, SC
Decal Core Dev - http://www.decaldev.com - Beta at http://www.decaldev.com/beta
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Date Posted:
1/1/00 12:00am
Subject:
Feb Patch Issue Thread
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Here's the fix from _Blakar_ for the Lightning Protection value of Armor issue, needs to be applied to the master messages.xml file:
Copy this string for Nether Protection:
<field name="protNether" type="float"></field>
Paste it inbetween the strings for Acid and Lightning Protection:
<field name="protAcid" type="float"></field> **INSERT NETHER HERE** <field name="protLightning" type="float"></field>
Thanks
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hggm
Posts: 186
Registered: 2006-12-26 14:56:08
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Date Posted:
1/1/00 12:00am
Subject:
Feb Patch Issue Thread
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Quack crashes anytime I enable it.
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Date Posted:
1/1/00 12:00am
Subject:
Feb Patch Issue Thread
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Concerning Skunkworks..
Greg posted on the Skunkworks forums,
GKusnik posted:
This patch broke a lot of stuff, and since I am leaving town tomorrow, I just don't have time right now to look into it in any detail. I will try to get back to it in a couple of weeks, but I have other things that require my attention and at this point I can't even say whether it's going to be fixable.
Sorry I can't give you a better answer.
http://forums.cameroncole.com/index.php?showtopic=15538&pid=79310&mode=threaded&start=#entry79310
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Gingers don't shit, they asshole puke.
lil vulno perhaps looks like a young conan obrien (very intelligent), not some kind of fucking leprachaun - Darklord
Official Get Down Forums - www.gd-gaming.com
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Ashake
Posts: 208
Registered: 2002-5-12 12:11:44
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Date Posted:
1/1/00 12:00am
Subject:
Feb Patch Issue Thread
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AgentZ is reporting an error code in a couple places. I got hold of Zegeger and asked if he would be able to fix it for those of us who use it. He said he'd be taking a look when he had a few minutes.
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Keepers of the Lost Flame
http://ashakeofmt.yuku.com
"  our experience has reduced your vitae penalty to 100%" ... say WHAT??
Love ... Dream ... Believe
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Date Posted:
1/1/00 12:00am
Subject:
Feb Patch Issue Thread
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FreestyleDT posted:
Concerning Skunkworks..
Greg posted on the Skunkworks forums,
GKusnik posted:
This patch broke a lot of stuff, and since I am leaving town tomorrow, I just don't have time right now to look into it in any detail. I will try to get back to it in a couple of weeks, but I have other things that require my attention and at this point I can't even say whether it's going to be fixable.
Sorry I can't give you a better answer.
http://forums.cameroncole.com/index.php?showtopic=15538&pid=79310&mode=threaded&start=#entry79310

well we can only hope and wait and see
Thx
SL
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