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Author Topic: Release – Endy’s Tinkering Calculator 2.2.0.2 – Stuffed Turkey Edition [Locked]
EndyTheUnsane  1 star
Posts: 51
Registered:
http://the-unsane.com/endys-tinkering-calculator/

Changes in 2.2.0.2


Quote:

Added Cloaks to the Buffs Tab


Added Jack of All Trades Augmentation to the Buffs Tab


Added spell levels I-VI to Buffs


Changed from using radio buttons for Buffs to drop down boxes


Settings are now saved to an .xml file in the users Documents folder


Bug Fix: Program didn’t throw an error when the Iron/Granite Submit button was pressed with the number of tinks not selected


Changed the code for the Iron/Granite formulas to clean it up a bit and make it easier for any changes later


Changed the way the Iron/Granite Results are displayed


Fixed a typo in the pop up dialog if Minimum Damage was not entered


Added a pop up button for the Iron/Granite Results so that the results can be compared side to side



I want to say thank you to Mina once again. His help with the math allowed me to greatly clean up the code and make things easier on me behind the scenes. I hope no one is too disappointed with the new way the Results are displayed on the Iron/Granite Tab.

I also added a pop up to the Iron/Granite Tab so that if for any reason you want to see multiple possibilities with one weapon or compare results of two or more weapons side by side, you can do that.

I’ve added the new aug and cloaks to the Buffs Tab. As usual, if there is anything else you feel should be there but isn’t, just let me know. I also added in level I-VI spells. More for the sake of completeness because most likely the tinkerers out there can at least cast level VII’s or else hit up a buffbot.

Settings are now saved in an .xml file stored in the users Documents folder. This does two things. First, hopefully now it will save settings when you uninstall an old version and reinstall a new version. Secondly, I can now start looking into saving the settings to different profiles since not everyone has their tinkering skills all on one tinkerer and thus their settings might be different.

Happy Thanksgiving!
-Logan_Conrad-  3 stars
Posts: 624
Registered: 2001-6-14 22:32:14
Thank you Endy!!


Awesome Calculator!

 

-----signature-----
Logan Conrad -MT- 221st Level Combat Archer
Kal'Aaron -MT- 183rd Level Deadeye
Shadow of Logan -MT- 147th Level Combat Archer
"I can't stand pain. It hurts me!" - Daffy Duck
AC's Best Resource => http://ac.wikkii.net/wiki/ACC_Wiki_Home
_Rascal_  2 stars
Posts: 270
Registered:
I've noticed that in v2.2.0.2 skill doesn't change when I add weapon tink cloaks.
EndyTheUnsane  1 star
Posts: 51
Registered:
Thanks for pointing that out. It looks like a pretty dumb copy/paste error on my part. I'll get a new version up tomorrow with that fixed. (It looks like it would happen for any of the skills besides armor tinkering.)
EndyTheUnsane  1 star
Posts: 51
Registered:
Sorry I didn't get to this today. I got distracted cleaning and organizing the garage while my truck is in the shop.
sergeantstab  1 star
Posts: 123
Registered: 2007-4-29 11:20:22
nevermind. stupid.

 

-----signature-----
Sergeant Stab of Solclaim
2007 Solclaim Fantasy Football Champion
2008 Solclaim Fantasy Football Runner-Up =/
http://ac.wikkii.net - The AC Wiki!
EndyTheUnsane  1 star
Posts: 51
Registered:
2.2.0.3 has been released. The only change is the fix to cloaks.
-Logan_Conrad-  3 stars
Posts: 624
Registered: 2001-6-14 22:32:14
Thanks Endy!

 

-----signature-----
Logan Conrad -MT- 221st Level Combat Archer
Kal'Aaron -MT- 183rd Level Deadeye
Shadow of Logan -MT- 147th Level Combat Archer
"I can't stand pain. It hurts me!" - Daffy Duck
AC's Best Resource => http://ac.wikkii.net/wiki/ACC_Wiki_Home
EndyTheUnsane  1 star
Posts: 51
Registered:
Your welcome
_Rascal_  2 stars
Posts: 270
Registered:
Awesome program. Thanks, Endy

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