Fellow Devs,
Just wanted to see if anyone had some sample code of how they are detecting which skills (heavy, Light, finesse, etc) are spec'ed, trained and what the characters Mastery's are set to?
Also, are you moving away from using the CharFilter, CharFilterSkillType, and other objects that are available in Decal.Adapter relating to skills? If so, do you have a sample of this?
Thanks for any samples you can provide.
Kimseth



