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Author Topic: Some of the changes made ten years ago to AC... [Locked]
Loktofeit
Title: ISO: Wizardry 9
Posts: 8
Registered: 2004-12-13 22:35:28
- Danby's Outpost was added
- Pyreals no longer had weight
- Coordinates given for corpses
- Stat buff duration increased
- Debuff duration halved
- Fletching and Alchemy Peas introduced
- Metal armor weighs 1/3 less and received increased resistances
- Rapid decay added to dropped torches


Some nostalgia for ya.

 

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First Sansha Supercarrier destroyed 27 JAN 2011
The Sansha Incursions have begun - http://www.IHaveReturned.com
Daernwyn  1 star
Posts: 119
Registered: 2001-9-2 11:43:57
Unreal to me that this all happened less than two years after launch.

 

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Vassal of Ling Mei, follower of Enak
Recovering AC-aholic
Gimps rock. Buff bots suck.
DT, Darkfall: Araanidim, Sokurah
EVE: Case Reiderer
spacem00se2
Posts: 12
Registered: 2011-3-27 11:23:01
No doubt, Olthoi Horde Nest would just be lag city, every dead olthoi just faded to whatever was looted was left on the floor. Whole dungeons littered with crap.
lamentingone  1 star
Title: One of Ten
Posts: 122
Registered: 2001-5-24 14:56:36
I waz there

 

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i used to drink rum
i still do
but i used to, too
Watashi69
Posts: 1
Registered:
I was there too.
rayb977
Posts: 12
Registered: 2011-5-22 15:46:16
good ole days
comeonyoureds
Posts: 17
Registered: 2009-11-9 12:08:34
Run cast was abolished!
Crafty_ac2  1 star
Posts: 99
Registered: 2002-12-8 23:08:07
lamentingone posted:

I waz there



me too

 

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Balance in a game is only achieved
when no class is fun to play...
-Blackloch-
Posts: 3
Registered: 2000-4-20 01:29:55
Good memories

 

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lamentingone about AC1: We dwell there still, but as ghosts.
You can find our bodies in other worlds, with different names, different faces.
Fighting strange monsters, crafting oddities we never imagined.
But when we're dreaming, we're roaming Dereth
Tipztoe  4 stars
Posts: 1,775
Registered: 2004-3-1 17:53:43
edit my post now lol!

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