Finally, our engineers have identified an issue introducing a significant delay between player input and ability execution in certain game situations, most notably (but not limited to) fast paced PvP. The magnitude of the delay varies with a number of factors, including processor hardware, but can, especially on dual core CPUs, result in a very perceivable reduction in game responsiveness. We are in the later stages of testing a fix for the problem and hope to be able to roll it out to the servers very soon.
good job guys keep improving the game.
-----signature-----
Well I ain't first class
But I ain't white trash
I'm wild and a little crazy too
I have seen a lot of things in my life time.
That is why I walk the line I walk.
But I ain't white trash
I'm wild and a little crazy too
I have seen a lot of things in my life time.
That is why I walk the line I walk.


